Active Games: Increasing the Attractiveness of Active Video Game Play for Youth
NCT ID: NCT02940431
Last Updated: 2025-04-11
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
49 participants
INTERVENTIONAL
2016-11-30
2018-05-04
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
FACTORIAL
OTHER
NONE
Study Groups
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High Autonomy
Children will choose active video games for use during the study.
High Autonomy
Children will be given two active video games (AVGs) of their choice. After two weeks, a researcher will monitor progress and exchange the AVGs and sedentary games. At each exchange, children will be allowed to select their next game.
Low Autonomy
Children will be assigned active video games for use during the study.
Low Autonomy
Children will be given their most-liked active video game (AVG) from the baseline relative reinforcing value assessment. After two weeks, a researcher will monitor progress and exchange the AVGs and sedentary games. At each exchange, children will receive a pre-determined game.
Interventions
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High Autonomy
Children will be given two active video games (AVGs) of their choice. After two weeks, a researcher will monitor progress and exchange the AVGs and sedentary games. At each exchange, children will be allowed to select their next game.
Low Autonomy
Children will be given their most-liked active video game (AVG) from the baseline relative reinforcing value assessment. After two weeks, a researcher will monitor progress and exchange the AVGs and sedentary games. At each exchange, children will receive a pre-determined game.
Eligibility Criteria
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Inclusion Criteria
* BMI between 5th and 95th percentile
Exclusion Criteria
* actively trying to lose weight
* has any medical conditions that prevent him/her from safely joining in physical activity
* exercises more than three times per week for one hour at a time
* does not engage in more than 14 hours per week of screen-based activities
* does not own an active video game system
* plays active video games more than 30 minutes per week
8 Years
12 Years
ALL
Yes
Sponsors
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USDA Grand Forks Human Nutrition Research Center
FED
Responsible Party
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Principal Investigators
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James N Roemmich, PhD
Role: PRINCIPAL_INVESTIGATOR
USDA Grand Forks Human Nutrition Research Center
Locations
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USDA Grand Forks Human Nutrition Research Center
Grand Forks, North Dakota, United States
Countries
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Other Identifiers
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GFHNRC406
Identifier Type: -
Identifier Source: org_study_id
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