Effect of Physical Activity Through Interactive Video Games in Overweight Children

NCT ID: NCT02214108

Last Updated: 2016-03-04

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

PHASE3

Total Enrollment

60 participants

Study Classification

INTERVENTIONAL

Study Start Date

2012-11-30

Study Completion Date

2015-12-31

Brief Summary

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The purpose of this study is to determine the effect of interactive video game in management of overweight in children. The investigators will evaluate the effect of product versus standard physical activity.

Detailed Description

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Background. Child Overweight and obesity are a world public health problem, in low income countries is more. One difficulty in the management is the poor adherence to physical activity, some studies show that active video games could improve this.

Objective: Establish the effect of the introduction of active video game (Nintendo Wii) on fitness, anthropometry and adherence to treatment, as part of an intervention program for the management of childhood obesity in children over 5 years of age with obesity Methodology: A clinical trial, randomized and controlled. children between 5-10 years with a diagnosis of overweight or obese, were divided into two groups. (Wii group), received 3 weekly sessions of one hour of physical activity by an active video game, the other group (control group) received 3 weekly sessions of one hour of physical activity by static exercises.

Conditions

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Obesity Overweight

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Phisical activity with Nintendo Wii

3 hours of weekly of physical activity, divided in 1 hour interday with Nintendo WII. games applied: Wii Boxing, Wii Tennis; Wii Bowling

Group Type EXPERIMENTAL

Nintendo Wii

Intervention Type OTHER

Tennis, box and bowling on Nintendo Wii, 3 hours per week.

phisical activity with phisiotherapist

3 hours of weekly physical activity, divided in 1 hour interday. applying cardiovascular and muscular endurance static exercises.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Nintendo Wii

Tennis, box and bowling on Nintendo Wii, 3 hours per week.

Intervention Type OTHER

Other Intervention Names

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active video games

Eligibility Criteria

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Inclusion Criteria

* children aged 5-10 years with a diagnosis of overweight or obese (according to WHO criteria)

Exclusion Criteria

* overweight or obese due other disease.
Minimum Eligible Age

5 Years

Maximum Eligible Age

10 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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University of Chile

OTHER

Sponsor Role collaborator

Centro Pediatrico Albina de Patino

OTHER

Sponsor Role lead

Responsible Party

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Giuseppe Grandy

Medical head of Nutrition Center Albina Patino

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Giuseppe Esteban Grandy Aranda, MSc

Role: STUDY_DIRECTOR

Centro de Pediatria Albina Patino

Alicia Ribero Nogales, MD

Role: PRINCIPAL_INVESTIGATOR

Centro de Pediatria Albina Patino

Gerardo Weisstaub, MSc

Role: STUDY_CHAIR

Institute of Nutrition and Technology of Food.

Locations

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Pediatric Center Albina Patino

Cochabamba, Departamento de Cochabamba, Bolivia

Site Status

Countries

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Bolivia

Other Identifiers

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protwii2013

Identifier Type: -

Identifier Source: org_study_id

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