Impact of Active Video Game on Cardiorespiratory, Macro and Microcirculation Function of Adolescents With Overweight

NCT ID: NCT03532659

Last Updated: 2019-02-15

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

90 participants

Study Classification

INTERVENTIONAL

Study Start Date

2018-07-02

Study Completion Date

2018-10-19

Brief Summary

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This study evaluates the effects of physical exercise through active videogame in the microcirculation, macrocirculation, cardiorespiratory function and physical fitness in overweight adolescents. For that, they will be randomized into two groups, one being a control group and the other intervention group. The randomization will be made by school. The intervention group will perform the physical exercise through the active video game, three times a week, for 50 minutes, during 8 weeks. Reassessments will be performed before and after the intervention to evaluate the outcome variables.

Detailed Description

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Conditions

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Overweight and Obesity Cardiovascular Risk Factor Physical Activity

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Intervention with two comparison groups. The control or experimental group will be randomly defined by school

* "Experimental" group: will perform physical activity through the use of the active videogame associated with a gamification strategy three times a week for 50 minutes for a period of 8 weeks.
* Control group: there will be no intervention proposal, only used for data comparison.
Primary Study Purpose

OTHER

Blinding Strategy

NONE

Study Groups

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Active video game

The adolescents will be submitted to physical activity with active video game for 50 minutes, 3 times a week, for a period of eight weeks. The XBOX360® platform will be used with the Kinect accessory (Microsoft®) and Just Dance will be the selected game. The music used for intervention will be previously selected, including those that can lead to moderate intensity, and assembled in blocks of 10. For each week, a new block and challenges must be elaborated to increase the motivation to carry out the physical activity.

Group Type EXPERIMENTAL

Active video game

Intervention Type OTHER

Among the 20 municipal schools, two will be selected between those with 298 or more students (corresponding to the third quartile of the number of students per school). Next will be selected the school in which the adolescents will be submitted to intervention, and the students from the other school will be control. The intervention will aim to promote physical exercise through active video game XBOX 360 with Kinect. The game selected will be Just Dance, to allow the participation of up to four students at the same time. In addition, a gamification protocol will be performed to increase the adolescents engagement in the exercise.

control

A follow-up will be done for eight weeks to compare the variables. The adolescents in this group will be interviewed monthly to detect changes in eating habits and lifestyle.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Active video game

Among the 20 municipal schools, two will be selected between those with 298 or more students (corresponding to the third quartile of the number of students per school). Next will be selected the school in which the adolescents will be submitted to intervention, and the students from the other school will be control. The intervention will aim to promote physical exercise through active video game XBOX 360 with Kinect. The game selected will be Just Dance, to allow the participation of up to four students at the same time. In addition, a gamification protocol will be performed to increase the adolescents engagement in the exercise.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Overweight or obese adolescent
* Students enrolled in public schools

Exclusion Criteria

* Motor, cognitive or pulmonary limitation
* Genetic syndrome
* Pregnancy
* Use of medication that changes the lipid or glucose profile
* Not being treated for overweight
Minimum Eligible Age

10 Years

Maximum Eligible Age

16 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Universidade Estadual da Paraíba

UNKNOWN

Sponsor Role collaborator

Professor Fernando Figueira Integral Medicine Institute

OTHER

Sponsor Role lead

Responsible Party

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Thacira Dantas Almeida Ramos

Doctorate

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Carla CM Medeiros, PhD

Role: PRINCIPAL_INVESTIGATOR

Universidade Estadual da Paraíba

João Guilherme B Alves, PhD

Role: STUDY_DIRECTOR

Professor Fernando Figueira Integral Medicine Institute

Locations

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Escola Municipal de Ensino Fundamental Governador Antônio Mariz

Campina Grande, Paraíba, Brazil

Site Status

Escola Municipal de Ensino Fundamental Tiradentes

Campina Grande, Paraíba, Brazil

Site Status

Countries

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Brazil

Other Identifiers

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Active video game-1

Identifier Type: -

Identifier Source: org_study_id

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