Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
135 participants
INTERVENTIONAL
2019-12-25
2022-05-22
Brief Summary
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Detailed Description
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A total of 210 children will be recruited from Tufts Floating Hospital, Boston Children's Hospital, and Martha Eliot Health Center. The investigators divided the participants into three groups to evaluate the effect of using active game consoles and stories to motivate children to exercise: A third of them have standard clinical care only; a third of them have the same standard clinical care plus an Xbox and active games; the remaining third of them have the same standard clinical care, an Xbox and active games, plus the stories delivered to their Xbox consoles.
Each child, accompanied by their guardian, will be asked to visit the Northeastern University Exercise Science Laboratory over the 6-month period. Blood samples, body composition (using Dual-energy X-ray absorptiometry, or DEXA Scan), and cognitive and affective evaluations of the active video games (AVGs) will be collected. Additionally, parents will be asked to fill out questionnaires related to their child's physical activity behaviors. Children would also be required to wear two accelerometers (essentially, a "smart watch" or activity tracker) on their wrist and waist for 7 consecutive days after the three visits within the 6 months.
Conditions
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Study Design
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RANDOMIZED
FACTORIAL
TREATMENT
SINGLE
Study Groups
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Care Only
A third of the participants will have standard clinical care only.
Standard clinical care
Each clinic will provide standard clinical care to the participants.
Care + AVG
A third of the participants will have the same standard clinical care plus an Xbox and active games.
Xbox / active video games
The investigators would expect children to play active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.
Standard clinical care
Each clinic will provide standard clinical care to the participants.
Care + AVG + Narratives
A third of the participants will have the same standard clinical care, an Xbox and active games, plus the stories delivered to their Xbox consoles.
Xbox / active video games
The investigators would expect children to play active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.
Animated cartoon narratives
The investigators would expect the animated cartoon narratives to motivate children to play more active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.
Standard clinical care
Each clinic will provide standard clinical care to the participants.
Interventions
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Xbox / active video games
The investigators would expect children to play active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.
Animated cartoon narratives
The investigators would expect the animated cartoon narratives to motivate children to play more active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.
Standard clinical care
Each clinic will provide standard clinical care to the participants.
Eligibility Criteria
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Inclusion Criteria
* Being overweight or obese (BMI% \>=85)
* Speak and understand English
* Are willing and able to complete all measures
* Equal numbers of both genders will be recruited
* One child per household will be eligible to participate
Exclusion Criteria
* Not being overweight or obese
* Do not speak and understand English
* Have medical or physical problems that prevent them from playing AVGs, such as epilepsy
* Use orthopedic devices
8 Years
12 Years
ALL
No
Sponsors
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Northeastern University
OTHER
Responsible Party
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Amy Lu
Associate Professor
Locations
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Northeastern University
Boston, Massachusetts, United States
Countries
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References
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Lu AS, Baranowski T, Barreira TV, Fleischman A, Green MC, Huang SY, Lee IM, Levitsky LL, Noubary F, Thompson D. The impact of narratives and active video games among black and hispanic children with overweight and obesity: a randomized controlled trial. Int J Behav Nutr Phys Act. 2025 May 26;22(1):60. doi: 10.1186/s12966-025-01756-1.
Other Identifiers
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