Active Video Games to Promote Physical Activity in Children With Cancer
NCT ID: NCT01748058
Last Updated: 2019-12-23
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
36 participants
INTERVENTIONAL
2013-01-31
2017-07-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
NONE
Study Groups
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Active video games
Exercise based on active video gaming
Exercise based on active video gaming
Routine care
No interventions assigned to this group
Interventions
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Exercise based on active video gaming
Eligibility Criteria
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Inclusion Criteria
* treated with Vincristine in Turku University Hospital or Tampere University Hospital
Exclusion Criteria
* not able to communicate
3 Years
16 Years
ALL
No
Sponsors
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University of Turku
OTHER
Tampere University Hospital
OTHER
Turku University Hospital
OTHER_GOV
Responsible Party
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Päivi Lähteenmäki
MD, PhD
Locations
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Turku University Hospital
Turku, , Finland
Countries
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References
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Hamari L, Jarvela LS, Lahteenmaki PM, Arola M, Axelin A, Vahlberg T, Salantera S. The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial. BMC Res Notes. 2019 Nov 29;12(1):784. doi: 10.1186/s13104-019-4821-z.
Kauhanen L, Jarvela L, Lahteenmaki PM, Arola M, Heinonen OJ, Axelin A, Lilius J, Vahlberg T, Salantera S. Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up. BMC Pediatr. 2014 Apr 5;14:94. doi: 10.1186/1471-2431-14-94.
Related Links
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Other Identifiers
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T87/2012
Identifier Type: -
Identifier Source: org_study_id