Physical Activity Promotion in Children Using a Novel Smartphone Game: A Pilot Randomized Controlled Trial
NCT ID: NCT04593199
Last Updated: 2021-11-05
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
160 participants
INTERVENTIONAL
2019-01-28
2022-04-15
Brief Summary
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Detailed Description
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Conditions
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Keywords
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
NONE
Study Groups
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Physical Activity Tracking App Only
Over a four week period, participants were asked to use the Fitbit app to track their daily physical activity.
Physical activity tracking app
Participants were asked to use the Fitbit app to track and sync their daily physical activity.
Physical Activity Tracking + Gamified Smartphone App
Over a four week period, participants were asked to use the Fitbit app to track their daily physical activity. Additionally, they were asked to use the gamified smartphone app, Draco, during the intervention period.
Gamified Smartphone App
The primary objective was to determine the acceptability and satisfaction of the Draco app among children. Secondary objective was to evaluate if the Draco app could improve physical activity levels (steps, and moderate-to-vigorous physical activity) and intrinsic motivation for physical activity in children. The gamified smartphone app, Draco, is a virtual pet simulator where you care for a pet by exercising, walking, and answering healthy lifestyle questions.
Interventions
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Gamified Smartphone App
The primary objective was to determine the acceptability and satisfaction of the Draco app among children. Secondary objective was to evaluate if the Draco app could improve physical activity levels (steps, and moderate-to-vigorous physical activity) and intrinsic motivation for physical activity in children. The gamified smartphone app, Draco, is a virtual pet simulator where you care for a pet by exercising, walking, and answering healthy lifestyle questions.
Physical activity tracking app
Participants were asked to use the Fitbit app to track and sync their daily physical activity.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* Not meeting the recommended Canadian physical activity guidelines of 60min per day of moderate-to-vigorous physical activity
* English-literate
* Normal to corrected vision
Exclusion Criteria
* No access to a smartphone or tablet
8 Years
14 Years
ALL
Yes
Sponsors
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University of Victoria
OTHER
Responsible Party
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Sam Liu
Assistant Professor
Locations
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University of Victoria
Victoria, British Columbia, Canada
Countries
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Central Contacts
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Facility Contacts
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Sam Liu, PhD
Role: primary
Other Identifiers
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UVic181243
Identifier Type: -
Identifier Source: org_study_id