Physical Activity Promotion in Children Using a Novel Smartphone Game: A Pilot Randomized Controlled Trial

NCT ID: NCT04593199

Last Updated: 2021-11-05

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

160 participants

Study Classification

INTERVENTIONAL

Study Start Date

2019-01-28

Study Completion Date

2022-04-15

Brief Summary

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Increasing physical activity is critical for children's overall health. Smartphone apps using gamification has shown promise to increasing physical activity using game techniques. This study is a 4-week randomized controlled trial using a gamified smartphone app to determine acceptability and preliminary effectiveness to increase physical activity in children.

Detailed Description

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Conditions

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Physical Activity

Keywords

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Children Mobile health Gamification Physical Activity

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

PREVENTION

Blinding Strategy

NONE

Study Groups

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Physical Activity Tracking App Only

Over a four week period, participants were asked to use the Fitbit app to track their daily physical activity.

Group Type SHAM_COMPARATOR

Physical activity tracking app

Intervention Type BEHAVIORAL

Participants were asked to use the Fitbit app to track and sync their daily physical activity.

Physical Activity Tracking + Gamified Smartphone App

Over a four week period, participants were asked to use the Fitbit app to track their daily physical activity. Additionally, they were asked to use the gamified smartphone app, Draco, during the intervention period.

Group Type ACTIVE_COMPARATOR

Gamified Smartphone App

Intervention Type BEHAVIORAL

The primary objective was to determine the acceptability and satisfaction of the Draco app among children. Secondary objective was to evaluate if the Draco app could improve physical activity levels (steps, and moderate-to-vigorous physical activity) and intrinsic motivation for physical activity in children. The gamified smartphone app, Draco, is a virtual pet simulator where you care for a pet by exercising, walking, and answering healthy lifestyle questions.

Interventions

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Gamified Smartphone App

The primary objective was to determine the acceptability and satisfaction of the Draco app among children. Secondary objective was to evaluate if the Draco app could improve physical activity levels (steps, and moderate-to-vigorous physical activity) and intrinsic motivation for physical activity in children. The gamified smartphone app, Draco, is a virtual pet simulator where you care for a pet by exercising, walking, and answering healthy lifestyle questions.

Intervention Type BEHAVIORAL

Physical activity tracking app

Participants were asked to use the Fitbit app to track and sync their daily physical activity.

Intervention Type BEHAVIORAL

Other Intervention Names

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Draco app Fitbit app

Eligibility Criteria

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Inclusion Criteria

* Children aged 8-14 years old
* Not meeting the recommended Canadian physical activity guidelines of 60min per day of moderate-to-vigorous physical activity
* English-literate
* Normal to corrected vision

Exclusion Criteria

* Diagnosis or injury that prevents physical activity participation
* No access to a smartphone or tablet
Minimum Eligible Age

8 Years

Maximum Eligible Age

14 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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University of Victoria

OTHER

Sponsor Role lead

Responsible Party

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Sam Liu

Assistant Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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University of Victoria

Victoria, British Columbia, Canada

Site Status RECRUITING

Countries

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Canada

Central Contacts

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Sam Liu, PhD

Role: CONTACT

Phone: 2507218392

Email: [email protected]

Sam Lapusniak, Masters

Role: CONTACT

Phone: 2508094655

Email: [email protected]

Facility Contacts

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Sam Liu, PhD

Role: primary

Other Identifiers

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UVic181243

Identifier Type: -

Identifier Source: org_study_id