Acute Responses of Active Video Games and Traditional Exercise Program in in Patients With Pulmonary Hypertension
NCT ID: NCT05901168
Last Updated: 2026-01-02
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
16 participants
INTERVENTIONAL
2023-08-01
2024-05-30
Brief Summary
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Detailed Description
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Each patient will complete the exercise training and active video game intervention in random order and different days. Active video games intervention will be carried out with a virtual reality system (XBOX360, Microsoft, USA) consisting of a console and sensor. Active video games; will consist of River Rush, Rally Ball and Reflex Ridge games. Traditional-Based Exercise Intervention will consist of active exercises for the upper extremity (without support), active exercises for the lower extremities and body exercises.upper extremity exercises are shoulder flexion, shoulder abduction, elbow flexion at shoulder 90° flexion. Lower extremity exercises are: ankle-foot movements (ankle pumping exercise) heel raise, knee extension in sitting high, hip-knee flexion while lying supine. Body exercises are: bridging andtrunk rotations in sitting. Before and after the sessions; acute responses, vascular responses and enjoyment will be measured. In addition, energy expenditure will be recorded during the sessions.
Conditions
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Study Design
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RANDOMIZED
CROSSOVER
TREATMENT
NONE
Study Groups
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Traditional Exercise Intervention
Traditional Exercise Intervention consist of active exercises for the upper extremities, active exercises for the lower extremities, active exercises for the body.
Traditional Exercise Intervention
Active exercises for the upper extremities (without support): Shoulder flexion, Shoulder abduction, Elbow flexion at shoulder 90° flexion.
Active exercises for the lower extremities: Ankle-foot movements (ankle pumping exercise), heel raise, Knee extension in sitting high, Hip-knee flexion while lying supine
Body: Bridging, Trunk rotations in sitting
These exercises will be done in 1 set of 8-10 repetitions.
It will take about 20 minutes.
Active Video Games Intervention
Active video games intervention will be carried out with a virtual reality system (XBOX360, Microsoft, USA) consisting of a console and sensor.
Active video games consist of Rally Ball, Rive Rush and Reflex Ridge games.
Active Video Games Intervention
Participants will complete active video games in the same order until they fill 20 minutes after the first 5 minutes of warm-up. In addition, during the change between games (lasting approximately 20 seconds), patients will be instructed by a therapist to perform combined exercises to minimize immobility time. These exercises are: elbow flexion and foot flexion, shoulder flexion and unilateral hip extension, and arm abduction and squat exercises that will prevent the patient from cooling down.
Interventions
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Active Video Games Intervention
Participants will complete active video games in the same order until they fill 20 minutes after the first 5 minutes of warm-up. In addition, during the change between games (lasting approximately 20 seconds), patients will be instructed by a therapist to perform combined exercises to minimize immobility time. These exercises are: elbow flexion and foot flexion, shoulder flexion and unilateral hip extension, and arm abduction and squat exercises that will prevent the patient from cooling down.
Traditional Exercise Intervention
Active exercises for the upper extremities (without support): Shoulder flexion, Shoulder abduction, Elbow flexion at shoulder 90° flexion.
Active exercises for the lower extremities: Ankle-foot movements (ankle pumping exercise), heel raise, Knee extension in sitting high, Hip-knee flexion while lying supine
Body: Bridging, Trunk rotations in sitting
These exercises will be done in 1 set of 8-10 repetitions.
It will take about 20 minutes.
Eligibility Criteria
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Inclusion Criteria
* Volunteering
* Being clinically stable
* New York Heart Association 1-3 class
* Have not received physiotherapy in the last 6 months
Exclusion Criteria
* Presence of severe neurological, pulmonary and musculoskeletal disease
* The patient's desire to quit the study
* Playing more than 20 minutes of active video games 3 days a week
* Pregnancy
* Having significant and uncompensated visual and auditory deficiencies
18 Years
75 Years
ALL
No
Sponsors
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Dokuz Eylul University
OTHER
Responsible Party
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Ezgi Ceren Ozcan
Master of Science Student
Locations
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Dokuz Eylul University
Izmir, Balcova, Turkey (Türkiye)
Countries
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Other Identifiers
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DokuzEU-PAH-001
Identifier Type: -
Identifier Source: org_study_id
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