Evaluation of the Novel Use of Gamification With Alternative Goal-setting Experiences
NCT ID: NCT03749473
Last Updated: 2020-06-04
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
500 participants
INTERVENTIONAL
2019-01-14
2020-06-01
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
HEALTH_SERVICES_RESEARCH
DOUBLE
Study Groups
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Control
Participants receive a daily message with their step count on the prior day to serve as an active control for 24 weeks (daily performance feedback). No other interventions during the 24-week study
Daily performance feedback
Participants will receive daily performance feedback on their daily step count.
Choice + Immediate
Participants choose a step goal between 1000-3000 steps greater than their baseline (choice). They are asked to reach their full step goal upon intervention start (immediate). They will be in a gamification intervention for the first 16 weeks and then receive only daily feedback during the 8-week follow-up
Choice + Immediate
Participants in the choice + immediate goal arm will choose a step goal and must attempt to achieve this new step goal immediately at the start of the study.
Daily performance feedback
Participants will receive daily performance feedback on their daily step count.
Gamification
All participants in the intervention arms will be entered into a gamification platform that has points and levels designed to incorporate insights from behavioral economics.
Choice + Gradual
Participants are asked to choose a step goal between 1000-3000 steps greater than their baseline (choice). They will be asked to increase their step goal by even increments of 12.5% each week for the 8 weeks of the ramp-up period (gradual). After the 8-week ramp-up period, they will be asked to maintain the step goal for the study. They may change their goal within the range at anytime. They will be in a gamification intervention for the first 16 weeks and then receive only daily feedback during the 8-week follow-up
Choice + Gradual
Participants in the choice + gradual goal arm will choose a step goal and will gradually work towards the chosen step goal over the first 8-weeks of the study.
Daily performance feedback
Participants will receive daily performance feedback on their daily step count.
Gamification
All participants in the intervention arms will be entered into a gamification platform that has points and levels designed to incorporate insights from behavioral economics.
Assigned + Immediate
Participants in this arm will be assigned a step goal 2000 steps greater than their baseline (assigned). They will be asked to reach their full step goal as soon as the intervention begins (immediate). They will be in a gamification intervention for the first 16 weeks and then receive only daily feedback during the 8-week follow-up
Assigned + Immediate
Participants in the assigned + immediate goal arm will be assigned a step goal and must attempt to achieve this new step goal immediately at the start of the study.
Daily performance feedback
Participants will receive daily performance feedback on their daily step count.
Gamification
All participants in the intervention arms will be entered into a gamification platform that has points and levels designed to incorporate insights from behavioral economics.
Assigned + Gradual
Participants in this arm will be assigned a step goal 2000 steps greater than their baseline (assigned). They will be asked to achieve their step goal of 2000 steps incrementally over the 8 weeks of the ramp-up period (gradual). After the first 8 weeks, they will be asked to maintain their full step goal of 2000 for the the study. They will be in a gamification intervention for the first 16 weeks and then receive only daily feedback during the 8-week follow-up
Assigned + Gradual
Participants in the assigned + gradual goal arm will be assigned a step goal and will gradually work towards the chosen step goal over the first 8-weeks of the study.
Daily performance feedback
Participants will receive daily performance feedback on their daily step count.
Gamification
All participants in the intervention arms will be entered into a gamification platform that has points and levels designed to incorporate insights from behavioral economics.
Interventions
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Choice + Immediate
Participants in the choice + immediate goal arm will choose a step goal and must attempt to achieve this new step goal immediately at the start of the study.
Choice + Gradual
Participants in the choice + gradual goal arm will choose a step goal and will gradually work towards the chosen step goal over the first 8-weeks of the study.
Assigned + Immediate
Participants in the assigned + immediate goal arm will be assigned a step goal and must attempt to achieve this new step goal immediately at the start of the study.
Assigned + Gradual
Participants in the assigned + gradual goal arm will be assigned a step goal and will gradually work towards the chosen step goal over the first 8-weeks of the study.
Daily performance feedback
Participants will receive daily performance feedback on their daily step count.
Gamification
All participants in the intervention arms will be entered into a gamification platform that has points and levels designed to incorporate insights from behavioral economics.
Eligibility Criteria
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Inclusion Criteria
* ability to read and provide informed consent to participate in the study;
* diagnosis of clinical ASCVD or a 10-year ASCVD risk score ≥ 7.5% calculated according to the 2013 ACC/AHA guidelines;
* Smartphone or tablet compatible with application for the wearable activity tracking device.
Exclusion Criteria
* conditions that would make participation unsafe such as pregnancy or being told by a physician not to exercise;
* already enrolled in another study targeting physical activity;
* any other medical conditions or reasons he or she is unable to participate in a physical activity study for 24 weeks;
* baseline step count of 10,000 steps or greater.
18 Years
ALL
Yes
Sponsors
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University of Pennsylvania
OTHER
Responsible Party
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Mitesh Patel
Assistant Professor
Principal Investigators
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Mitesh S Patel, MD, MBA, MS
Role: PRINCIPAL_INVESTIGATOR
University of Pennsylvania
Locations
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Perelman Center for Advanced Medicine
Philadelphia, Pennsylvania, United States
Countries
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References
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Patel MS, Bachireddy C, Small DS, Harrison JD, Harrington TO, Oon AL, Rareshide CAL, Snider CK, Volpp KG. Effect of Goal-Setting Approaches Within a Gamification Intervention to Increase Physical Activity Among Economically Disadvantaged Adults at Elevated Risk for Major Adverse Cardiovascular Events: The ENGAGE Randomized Clinical Trial. JAMA Cardiol. 2021 Dec 1;6(12):1387-1396. doi: 10.1001/jamacardio.2021.3176.
Other Identifiers
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831258
Identifier Type: -
Identifier Source: org_study_id
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