Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
60 participants
INTERVENTIONAL
2008-07-31
2018-12-31
Brief Summary
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2. Young adults who are exposed to 7-10 days of violent video games will show increased activation in regions of the amygdala.
3. Young adults who abstain from violent video games for a week, after 7-10 days of play of violent video games, will show increased activation of regions in the dorsolateral prefrontal cortex and anterior cingulate cortex and decreased activation of the amygdala, on pre-post fMRI and compared to young adults who continue to play violent video games.
4. Young adults who complete a computerized attention-training program after 7-10 days of violent video games will show increased activation of regions in the dorsolateral prefrontal cortex and anterior cingulate cortex and decreased activation of the amygdala, on pre-post fMRI and compared to young adults who continue to play violent video games.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
NONE
Study Groups
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Control 1 Group
Subjects randomized to the Control 1 group will abstain from playing any video games for the entire study participation.
Control group with no video game play
Subjects will abstain from all video game play during study participation.
VG1- Control 2 Group
Subjects randomized to the Control 2 group will play a selected violent video game for 60-120 minutes/day during week 2 of the study and will abstain from any video game play during week 3 of the study.
control 2
Subjects will play 1 week of violent video game play followed by 1 week of no video game play.
VG1- VG2 group
Subjects randomized for VG1-VG2 group will play 60-120 minutes/day of a violent video game during weeks 2 \& 3 of study participation.
VG1 group (2 weeks of violent video game play)
Subjects will play a violent video game for 2 weeks of study participation.
VG1-CT group
Subjects randomized to the VG1-CT group will play 60-120 minutes of a selected violent video game during week 2 of the study and play a selected computerized cognitive training program for 60-120 minutes/day during week 3 of the study.
Cognitive Training
Subjects will play a violent video game for 1 week followed by 1 week of Cognitive Training program.
Interventions
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Control group with no video game play
Subjects will abstain from all video game play during study participation.
control 2
Subjects will play 1 week of violent video game play followed by 1 week of no video game play.
VG1 group (2 weeks of violent video game play)
Subjects will play a violent video game for 2 weeks of study participation.
Cognitive Training
Subjects will play a violent video game for 1 week followed by 1 week of Cognitive Training program.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
2. Must be 18-29 years old for the entire study.
3. Only males will participate in the study.
4. Must be judged by the investigator to be reliable and cooperative for clinic visits and procedures.
5. Must speak English, be proficient in spoken and written English, and have an educational level and understanding of English required to complete all tests and questionnaires. This is important because some of the tests require automatic and rapid processing of written English.
6. Must have a baseline level of violent video game play averaging less than or equal to 2 hours per week in the year prior to the study, and must have a baseline level of total video game play averaging less than or equal to 5 hours per week in the year prior to the study. These values are based on research by Kronenberger et al. (2005a) showing that nonviolent control adolescent subjects averaged about 2-3 hours of video game play in a week (of which 1-2 hours are spent with violent video games), compared to aggressive adolescent subjects, who averaged about 4-7 hours of video game play per week (of which 3-4 hours are spent with violent video games). Green and Bavalier (2003) based their selection criteria for "action video game players" (VGP) on an average of 1 hour per day for 4 days a week of violent/action video game play and found differences between the VGP group and a non-VGP group on visual processing. It is important to select subjects who are not frequent game players in order for the experimental manipulation (8-16 hours of violent video game play) to be different from their baseline behavioral habits.
7. Must be willing to make lifestyle changes about media habits during the 3-5 week duration of the study.
8. Must have basic level of proficiency with computer to load and play video games.
Exclusion Criteria
2. Any physical condition or risk that would preclude or invalidate an MRI.
3. Any current mental health diagnosis (other than Adjustment Disorder), based on the Adult Inventory - 4 and follow-up questions from the interviewer, which would be defined as moderate or more severe using the Clinical Global Index - Severity.
4. Treatment of a behavioral or emotional problem (excluding normal adjustment issues, such as adjustment to divorce) by a mental health professional in the past year.
5. Any historical diagnoses of Attention-Deficit/Hyperactivity Disorder, Conduct Disorder, Oppositional-Defiant Disorder, Bipolar Disorder, Schizophrenia (or other disorder involving psychosis), Personality Disorders, or Pervasive Developmental Disorders.
6. Any history of Attention-Deficit/Hyperactivity Disorder, Conduct Disorder, Oppositional-Defiant Disorder, Bipolar Disorder, Schizophrenia (or other disorder involving psychosis), Personality Disorders, or Pervasive Developmental Disorders in first degree relatives (mother, father, siblings, children).
7. Current diagnosis of Substance Abuse or Dependence
8. Use of psychotropic medication for treatment of a mental or behavioral disorder at any time in the study or in the year prior to the study.
18 Years
29 Years
MALE
Yes
Sponsors
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The Center for Successful Parenting Video Research Center
UNKNOWN
Indiana University
OTHER
Responsible Party
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Principal Investigators
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Vincent P Mathews, MD
Role: PRINCIPAL_INVESTIGATOR
Indiana University
Locations
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Radiology-- Research 2 building
Indianapolis, Indiana, United States
Riley Outpatient Center Rm 4300
Indianapolis, Indiana, United States
Countries
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Related Links
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Indiana University; Department of Psychiatry
Other Identifiers
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0804-07
Identifier Type: -
Identifier Source: org_study_id
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