Comparing Brain Cortical Activity in Real and Immersive Virtual Reality Manual Dexterity Tasks

NCT ID: NCT06897332

Last Updated: 2025-03-26

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

NOT_YET_RECRUITING

Total Enrollment

12 participants

Study Classification

OBSERVATIONAL

Study Start Date

2025-03-20

Study Completion Date

2025-06-30

Brief Summary

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With advances in technology, virtual reality (VR) is increasingly used in various fields, including rehabilitation, motor learning, and neuroscience. Its ability to provide controlled, immersive, and interactive environments makes it a valuable tool for training and assessment. However, despite its growing adoption, limited evidence exists on how cortical activation in VR compares to real-world conditions. Moreover, brain cortical activity during motor tasks, such as manual dexterity tasks, remains underexplored.

This study aims to compare brain cortical activity in real and immersive virtual reality settings during a manual dexterity task. Secondary objectives include:

* Examining the relationship between brain cortical activity and kinematics in both conditions.
* Comparing brain cortical activity between hand-tracking and controller-based interactions.

Detailed Description

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Conditions

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Brain Virtual Reality EEG fNIRS Manual Dexterity

Study Design

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Observational Model Type

OTHER

Study Time Perspective

PROSPECTIVE

Study Groups

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Healthy individuals

Real-world manual dexterity task

Intervention Type BEHAVIORAL

Participants will perform a manual dexterity task involving the displacement of physical cubes

Immersive virtual reality with controllers

Intervention Type BEHAVIORAL

Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using controllers

Immersive virtual reality with hand-tracking

Intervention Type BEHAVIORAL

Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using the hand-tracking technology

Interventions

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Real-world manual dexterity task

Participants will perform a manual dexterity task involving the displacement of physical cubes

Intervention Type BEHAVIORAL

Immersive virtual reality with controllers

Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using controllers

Intervention Type BEHAVIORAL

Immersive virtual reality with hand-tracking

Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using the hand-tracking technology

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Age over 18 years old
* Normal-to-corrected vision
* Ability to understand simple instructions

Exclusion Criteria

* History of seizure
* Recent participation (within the last three months) in a study involving a manual dexterity task in immersive virtual reality
* Neurologic or orthopaedic pathology potentially affecting upper extremity movement
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Université Catholique de Louvain

OTHER

Sponsor Role collaborator

Cliniques universitaires Saint-Luc- Université Catholique de Louvain

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Thierry Lejeune, MD, PhD

Role: PRINCIPAL_INVESTIGATOR

Cliniques universitaires Saint-Luc UCL

Locations

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Neuro Musculo Skeletal Lab

Brussels, Brussels Capital, Belgium

Site Status

Countries

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Belgium

Central Contacts

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Gauthier Everard, PT, PhD

Role: CONTACT

+32 472 500 158

Thérèse Ntabuhashe Bibentyo, Er, PhD student

Role: CONTACT

Facility Contacts

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Gauthier Everard, PT, PhD

Role: primary

+32 472 500 158

Other Identifiers

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Real vs iVR Manual Dexterity

Identifier Type: -

Identifier Source: org_study_id

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