Comparing Brain Cortical Activity in Real and Immersive Virtual Reality Manual Dexterity Tasks
NCT ID: NCT06897332
Last Updated: 2025-03-26
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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NOT_YET_RECRUITING
12 participants
OBSERVATIONAL
2025-03-20
2025-06-30
Brief Summary
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This study aims to compare brain cortical activity in real and immersive virtual reality settings during a manual dexterity task. Secondary objectives include:
* Examining the relationship between brain cortical activity and kinematics in both conditions.
* Comparing brain cortical activity between hand-tracking and controller-based interactions.
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Detailed Description
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Conditions
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Study Design
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OTHER
PROSPECTIVE
Study Groups
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Healthy individuals
Real-world manual dexterity task
Participants will perform a manual dexterity task involving the displacement of physical cubes
Immersive virtual reality with controllers
Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using controllers
Immersive virtual reality with hand-tracking
Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using the hand-tracking technology
Interventions
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Real-world manual dexterity task
Participants will perform a manual dexterity task involving the displacement of physical cubes
Immersive virtual reality with controllers
Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using controllers
Immersive virtual reality with hand-tracking
Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using the hand-tracking technology
Eligibility Criteria
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Inclusion Criteria
* Normal-to-corrected vision
* Ability to understand simple instructions
Exclusion Criteria
* Recent participation (within the last three months) in a study involving a manual dexterity task in immersive virtual reality
* Neurologic or orthopaedic pathology potentially affecting upper extremity movement
18 Years
ALL
Yes
Sponsors
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Université Catholique de Louvain
OTHER
Cliniques universitaires Saint-Luc- Université Catholique de Louvain
OTHER
Responsible Party
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Principal Investigators
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Thierry Lejeune, MD, PhD
Role: PRINCIPAL_INVESTIGATOR
Cliniques universitaires Saint-Luc UCL
Locations
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Neuro Musculo Skeletal Lab
Brussels, Brussels Capital, Belgium
Countries
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Central Contacts
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Thérèse Ntabuhashe Bibentyo, Er, PhD student
Role: CONTACT
Facility Contacts
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Other Identifiers
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Real vs iVR Manual Dexterity
Identifier Type: -
Identifier Source: org_study_id
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