Video Gaming Improves Robotic Surgery Simulator Success

NCT ID: NCT05510960

Last Updated: 2022-08-24

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Total Enrollment

60 participants

Study Classification

OBSERVATIONAL

Study Start Date

2021-09-01

Study Completion Date

2022-06-15

Brief Summary

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Investigators aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators.

In this prospective, observational, comparative, and multi-clinic study, all participants played the Temple Run and Piano Tiles 2™ mobile games for one month after responding to a questionnaire including their sociodemographic characteristics, surgical experience, and past and current video game experience. At the end of the study period, participants experienced four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring \& Rail 2, Vertical Defect Suturing) in the da Vinci® Skills Simulator™. Additionally, sociodemographic data were statistically analyzed with mobile game scores, and 13 different performance scores were obtained from the simulator.

Detailed Description

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Conditions

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Robotic Surgery Simulator

Study Design

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Observational Model Type

COHORT

Study Time Perspective

PROSPECTIVE

Study Groups

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General surgery residents

39 participants

Video game & Robotic surgery simulator success

Intervention Type OTHER

A questionnaire was administered to all participants, asking about their demographic information, surgical experience, hobbies, and previous video game playing experiences.

After the questionnaire, the participants were asked to play the Temple Run (Imangi Studios, NC, USA) and Piano Tiles 2™ mobile games for one month. At the end of the period, with the da Vinci® Skills Simulator™ for one hour, all participants performed four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring \& Rail 2, Vertical Defect Suturing) that require the ability to apply basic robotic surgery rules and measure surgical skills.

Urology residents

14 participants

Video game & Robotic surgery simulator success

Intervention Type OTHER

A questionnaire was administered to all participants, asking about their demographic information, surgical experience, hobbies, and previous video game playing experiences.

After the questionnaire, the participants were asked to play the Temple Run (Imangi Studios, NC, USA) and Piano Tiles 2™ mobile games for one month. At the end of the period, with the da Vinci® Skills Simulator™ for one hour, all participants performed four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring \& Rail 2, Vertical Defect Suturing) that require the ability to apply basic robotic surgery rules and measure surgical skills.

Pediatric surgery residents

7 participants

Video game & Robotic surgery simulator success

Intervention Type OTHER

A questionnaire was administered to all participants, asking about their demographic information, surgical experience, hobbies, and previous video game playing experiences.

After the questionnaire, the participants were asked to play the Temple Run (Imangi Studios, NC, USA) and Piano Tiles 2™ mobile games for one month. At the end of the period, with the da Vinci® Skills Simulator™ for one hour, all participants performed four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring \& Rail 2, Vertical Defect Suturing) that require the ability to apply basic robotic surgery rules and measure surgical skills.

Interventions

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Video game & Robotic surgery simulator success

A questionnaire was administered to all participants, asking about their demographic information, surgical experience, hobbies, and previous video game playing experiences.

After the questionnaire, the participants were asked to play the Temple Run (Imangi Studios, NC, USA) and Piano Tiles 2™ mobile games for one month. At the end of the period, with the da Vinci® Skills Simulator™ for one hour, all participants performed four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring \& Rail 2, Vertical Defect Suturing) that require the ability to apply basic robotic surgery rules and measure surgical skills.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* To be a physician trained in Surgery in the Department of General Surgery. Pediatric Surgery and Urology.
* To be an assistant and specialist of the departments with robotic surgery experience.
* To be acquainted with laparoscopic surgery.
* Having played video games.

Exclusion Criteria

* Participation in our study is on a voluntary basis and we have no criteria other than physicians who want to leave the study voluntarily.
Minimum Eligible Age

24 Years

Maximum Eligible Age

39 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Ege University

OTHER

Sponsor Role lead

Responsible Party

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Mustafa Özgür Kılınçarslan

Principal investigator

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Ege University Hospital

Izmir, , Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

References

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Kilincarslan O, Turk Y, Vargor A, Ozdemir M, Hassoy H, Makay O. Video gaming improves robotic surgery simulator success: a multi-clinic study on robotic skills. J Robot Surg. 2023 Aug;17(4):1435-1442. doi: 10.1007/s11701-023-01540-y. Epub 2023 Feb 8.

Reference Type DERIVED
PMID: 36754922 (View on PubMed)

Other Identifiers

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21-3T/17

Identifier Type: -

Identifier Source: org_study_id

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