The Effect of Game-Based Virtual Reality Application on the Development of Postoperative Care Skills of Nursing Students for Hysterectomy
NCT ID: NCT06585098
Last Updated: 2024-09-19
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
84 participants
INTERVENTIONAL
2023-03-15
2024-07-17
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
OTHER
SINGLE
Study Groups
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intervention group
The intervention group experienced game-based virtual reality application in addition to standard training and hybrid simulation.
game based learning
The students in the intervention group were informed by the researcher, and the students who met the research participation criteria and volunteered to participate in the research filled out the "Informed Consent Form (Annex 1)" and downloaded the prepared game-based virtual reality application by entering the prepared website and using their username and password for a period of 1 week. They were asked to play with. After one week, students in the intervention group were invited to a simulation-based training application in groups of seven. In addition, the game was played at least once by the students in the intervention group under the supervision of the researcher.
control group
The control group experienced standard training and hybrid simulation
No interventions assigned to this group
Interventions
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game based learning
The students in the intervention group were informed by the researcher, and the students who met the research participation criteria and volunteered to participate in the research filled out the "Informed Consent Form (Annex 1)" and downloaded the prepared game-based virtual reality application by entering the prepared website and using their username and password for a period of 1 week. They were asked to play with. After one week, students in the intervention group were invited to a simulation-based training application in groups of seven. In addition, the game was played at least once by the students in the intervention group under the supervision of the researcher.
Eligibility Criteria
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Inclusion Criteria
* Having internet access,
* Being able to use a computer,
* Volunteering to participate in the research.
Exclusion Criteria
* Working as a nurse,
* Taking the Women's Health and Diseases Nursing Course 3rd year internship for the second time
ALL
Yes
Sponsors
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The Scientific and Technological Research Council of Turkey
OTHER
Ege University
OTHER
Responsible Party
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ELMAS DÖNMEZ
principal investigator
Locations
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Ege Üniversitesi Kadın Sağlığı Ve Hemşireliği
Izmir, Eyalet/Yerleşke, Turkey (Türkiye)
Countries
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Other Identifiers
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EGE-SBE-KSHA-EMD-01
Identifier Type: -
Identifier Source: org_study_id
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