The Effect of Game-Based Virtual Reality Application on the Development of Postoperative Care Skills of Nursing Students for Hysterectomy

NCT ID: NCT06585098

Last Updated: 2024-09-19

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

84 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-03-15

Study Completion Date

2024-07-17

Brief Summary

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This study aimed to determine the effect of game-based virtual reality application on nursing students' self-confidence in postoperative care knowledge, skills, satisfaction and learning following hysterectomy surgery.

Detailed Description

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Method: A total of 179 third-year students studying in the third year of Ege University Faculty of Nursing in the fall semester of 2023-2024 were included in this study, who had the theoretical knowledge about Gynecology and Obstetrics Nursing within the scope of the Diseases and Nursing Care II course, were in the practice of Gynecology and Obstetrics Nursing, and voluntarily agreed to participate in the study. The students were divided into two groups, 42 control and 42 intervention groups, using simple random sampling method. Prior written consent was obtained from both the ethics committee and the institution for conducting the study. Data collection instruments included a Demographic Data Collection Form, a Form for Determining Student Opinions Regarding Game-Based Virtual Reality Application, a Postoperative Care Knowledge Test for Hysterectomy Surgery, a Satisfaction with Education Methods Questionnaire, and the Student Satisfaction and Confidence in Learning Scale.

Conditions

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Nursing Hysterectomy Game-Based Learning

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

The intervention is a study with an experimental model with a control group.
Primary Study Purpose

OTHER

Blinding Strategy

SINGLE

Participants
The study was planned with two groups (control, intervention). In order to prevent information sharing between groups, at the beginning of the research, the students involved in the study were asked to keep the information and documents given to them confidential. In addition, in order to prevent influence and information exchange, the control group was first invited to the application, then the game was sent to the intervention group and they were allowed to play the game for a week, and then the intervention group was put into the application.

Study Groups

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intervention group

The intervention group experienced game-based virtual reality application in addition to standard training and hybrid simulation.

Group Type EXPERIMENTAL

game based learning

Intervention Type OTHER

The students in the intervention group were informed by the researcher, and the students who met the research participation criteria and volunteered to participate in the research filled out the "Informed Consent Form (Annex 1)" and downloaded the prepared game-based virtual reality application by entering the prepared website and using their username and password for a period of 1 week. They were asked to play with. After one week, students in the intervention group were invited to a simulation-based training application in groups of seven. In addition, the game was played at least once by the students in the intervention group under the supervision of the researcher.

control group

The control group experienced standard training and hybrid simulation

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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game based learning

The students in the intervention group were informed by the researcher, and the students who met the research participation criteria and volunteered to participate in the research filled out the "Informed Consent Form (Annex 1)" and downloaded the prepared game-based virtual reality application by entering the prepared website and using their username and password for a period of 1 week. They were asked to play with. After one week, students in the intervention group were invited to a simulation-based training application in groups of seven. In addition, the game was played at least once by the students in the intervention group under the supervision of the researcher.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Being in the 3rd year internship of Women's Health and Diseases Nursing Course,
* Having internet access,
* Being able to use a computer,
* Volunteering to participate in the research.

Exclusion Criteria

* Being a graduate of Health Vocational High School,
* Working as a nurse,
* Taking the Women's Health and Diseases Nursing Course 3rd year internship for the second time
Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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The Scientific and Technological Research Council of Turkey

OTHER

Sponsor Role collaborator

Ege University

OTHER

Sponsor Role lead

Responsible Party

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ELMAS DÖNMEZ

principal investigator

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Ege Üniversitesi Kadın Sağlığı Ve Hemşireliği

Izmir, Eyalet/Yerleşke, Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

Other Identifiers

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EGE-SBE-KSHA-EMD-01

Identifier Type: -

Identifier Source: org_study_id

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