The Engineer-Built System, Video-Game Based Kinect Sensor in Upper Extremities Problems in Cerebral Palsy Children

NCT ID: NCT05311358

Last Updated: 2022-06-24

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

10 participants

Study Classification

INTERVENTIONAL

Study Start Date

2022-05-10

Study Completion Date

2022-06-21

Brief Summary

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There are 3 phases of this project. First phase is to study the satisfaction in healthy children aged 10-15 years old when they are playing our computer games. The sample size of this phase was 10. In addition, we will ask the occupational therapist to play and comment our game for further development.

Detailed Description

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Conditions

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Cerebral Palsy

Study Design

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Allocation Method

NA

Intervention Model

SINGLE_GROUP

In the first phase, we will test our video-game based Kinect sensor in healthy children aged 10-12 years old. The healthy children and the occupational therapists have to reply the satisfaction form and comment our game for further improvement. The sample size of this phase is 10.
Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Normal children

Normal children aged 10-15 years play the game and comment on the satisfaction form

Group Type EXPERIMENTAL

The engineer-built system, video-game based Kinect sensor

Intervention Type DEVICE

There are 3 computer games using Kinect sensor to detect movement of trunk and upper extremities of the children.

Interventions

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The engineer-built system, video-game based Kinect sensor

There are 3 computer games using Kinect sensor to detect movement of trunk and upper extremities of the children.

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* Normal children aged 10-15 years
* Sufficient cognitive/attention capacity
* Give the informed consent

Exclusion Criteria

* Inability to understand the instruction and follow the task
* Has severe visual or auditory impairment
* Has limb deformities that interfere with video game playing
* Got an epilepsy or convulsive condition
* Denied to give the informed consent
Minimum Eligible Age

10 Years

Maximum Eligible Age

15 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Warakorn Charoensuk

UNKNOWN

Sponsor Role collaborator

Apiphan Iamchaimongkol

UNKNOWN

Sponsor Role collaborator

Tulyapruek Tawonsawatruk

UNKNOWN

Sponsor Role collaborator

Mahidol University

OTHER

Sponsor Role lead

Responsible Party

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Sivaporn Vongpipatana

Assistant Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Faculty of Medicine Ramathibodi Hospital Mahidol University

Bangkok, , Thailand

Site Status

Countries

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Thailand

References

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Arneson CL, Durkin MS, Benedict RE, Kirby RS, Yeargin-Allsopp M, Van Naarden Braun K, Doernberg NS. Prevalence of cerebral palsy: Autism and Developmental Disabilities Monitoring Network, three sites, United States, 2004. Disabil Health J. 2009 Jan;2(1):45-8. doi: 10.1016/j.dhjo.2008.08.001.

Reference Type BACKGROUND
PMID: 21122742 (View on PubMed)

Bhasin TK, Brocksen S, Avchen RN, Van Naarden Braun K. Prevalence of four developmental disabilities among children aged 8 years--Metropolitan Atlanta Developmental Disabilities Surveillance Program, 1996 and 2000. MMWR Surveill Summ. 2006 Jan 27;55(1):1-9.

Reference Type BACKGROUND
PMID: 16437058 (View on PubMed)

Paneth N, Hong T, Korzeniewski S. The descriptive epidemiology of cerebral palsy. Clin Perinatol. 2006 Jun;33(2):251-67. doi: 10.1016/j.clp.2006.03.011.

Reference Type BACKGROUND
PMID: 16765723 (View on PubMed)

Prevalence and characteristics of children with cerebral palsy in Europe. Dev Med Child Neurol. 2002 Sep;44(9):633-40.

Reference Type BACKGROUND
PMID: 12227618 (View on PubMed)

Chen YP, Lee SY, Howard AM. Effect of virtual reality on upper extremity function in children with cerebral palsy: a meta-analysis. Pediatr Phys Ther. 2014 Fall;26(3):289-300. doi: 10.1097/PEP.0000000000000046.

Reference Type BACKGROUND
PMID: 24819682 (View on PubMed)

7. Samia Abdel Rahman, Abdel Rahman, Afaf A. Shaheen. Virtual Reality Use in Motor Rehabilitation of Neurological Disorders: A Systematic Review. Middle-East Journal of Scientific Research; 7 (1): 63-70.

Reference Type BACKGROUND

Chen YP, Kang LJ, Chuang TY, Doong JL, Lee SJ, Tsai MW, Jeng SF, Sung WH. Use of virtual reality to improve upper-extremity control in children with cerebral palsy: a single-subject design. Phys Ther. 2007 Nov;87(11):1441-57. doi: 10.2522/ptj.20060062. Epub 2007 Sep 25.

Reference Type BACKGROUND
PMID: 17895352 (View on PubMed)

Green D, Wilson PH. Use of virtual reality in rehabilitation of movement in children with hemiplegia--a multiple case study evaluation. Disabil Rehabil. 2012;34(7):593-604. doi: 10.3109/09638288.2011.613520. Epub 2011 Oct 6.

Reference Type BACKGROUND
PMID: 21978233 (View on PubMed)

Pruksananonda C. Cerebral palsy. In: Prasongjean P, editor. Cerebral Palsy. Bangkok: Chulolongkorn University Printing House; 2010. p. 1-3.

Reference Type BACKGROUND

Other Identifiers

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MURA2021/768

Identifier Type: -

Identifier Source: org_study_id

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