Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury
NCT ID: NCT03386968
Last Updated: 2022-01-10
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
4 participants
INTERVENTIONAL
2017-12-07
2022-01-06
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
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Video gaming
A child's usual physical therapy session will be replaced with a session utilizing Active video games and the Rutger's V-step.
Active video gaming
Children will visit Blythedale for 8 sessions, one 45-session visit per week, in place of one of the child's typical physical therapy sessions. During each session, children will play a video game on the X-Box Kinect system, using the games "Kinect Adventures" and "Kinect Sports". The child will first play a "Kinect Adventures" game, which requires ambulating, ducking, and dodging one's way through an obstacle course.
Usual care
Children will receive their usual care in the physical therapy program at Blythedale.
Usual care physical therapy
Children will attend their usual care physical therapy appointments at Blythedale.
Interventions
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Active video gaming
Children will visit Blythedale for 8 sessions, one 45-session visit per week, in place of one of the child's typical physical therapy sessions. During each session, children will play a video game on the X-Box Kinect system, using the games "Kinect Adventures" and "Kinect Sports". The child will first play a "Kinect Adventures" game, which requires ambulating, ducking, and dodging one's way through an obstacle course.
Usual care physical therapy
Children will attend their usual care physical therapy appointments at Blythedale.
Eligibility Criteria
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Inclusion Criteria
* Diagnosis of Cerebral Palsy or Diagnosis of Acquired Brain Injury
* Ambulatory with or without an assistive device x 150 feet
* Cognition and attention ability sufficient to be successful in video game play and to follow instructions of the investigator.
* Able to complete testing process.
* Current patient at Blythedale Children's Hospital program (Expected Length of Stay/availability for study of approximately 8 weeks)
Exclusion Criteria
* Attention or behavior problems that prevent the successful completion of game play
* Any acute musculoskeletal injury that limits weight bearing on one lower extremity (due to orthopedist concerns for fracture or injury)
* Any medical condition that prevents the child from tolerating exercise due to cardiovascular conditions
7 Years
17 Years
ALL
No
Sponsors
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Blythedale Children's Hospital
OTHER
Responsible Party
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Locations
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Blythedale Children's Hospital
Valhalla, New York, United States
Countries
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Other Identifiers
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17-1206TS
Identifier Type: -
Identifier Source: org_study_id
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