Serious Game-based Intervention in Gait Rehabilitation for Children With Cerebral Palsy
NCT ID: NCT04837105
Last Updated: 2025-08-24
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
14 participants
INTERVENTIONAL
2021-04-15
2025-12-31
Brief Summary
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The serious game ARRoW-CP is based on the latest advances in the literature in terms of gait rehabilitation protocol but also on the results of a clinical study conducted by our team, to identify the best feedback modalities to be delivered during the serious rehabilitation game.
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Detailed Description
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Participants are children with cerebral palsy having a single event multi level surgery. They are involving in a rehabilitation protocol in the same rehab center.
Two groups are formed:
* control group: classic rehab+children have treadmill gait protocol during 4 weeks
* test group : classic rehab+children have gait training with the ARROW CP serious game.
ARROW CP game is developed for augmented reality headset (Microsoft Hololens). It delivers feedback in real time and with delay on participant gait performance. This game has been developed by researchers (Fondation Ellen Poidatz, France).
The aims of this study are:
1. . To determine the impact on spatiotemporal gait parameters of intensive gait rehabilitation involving the use of a serious AR game in children and adolescents with cerebral palsy.
2. To explore the effects of playing a serious game on functional abilities
3. To assess motivation, satisfaction and adherence to treatment
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Control group
Classic rehab (physio including strength rehab, fitness, motor activity...) + treadmill gait training 3\*/week/4weeks:
5 minutes of warm-up with gradual increase in treadmill speed, max 20 minutes of walking at 80% of maximum speed, 5 minutes of active recovery with gradual decrease in treadmill speed.
(protocol from Grecco et al.)
Treadmill
Participant walk on a treadmill at 80% of their maximal speed during maximum 20 minutes (+5 min warm-up / 5 min cool-down)
Test group
Classic rehab - same as control group - (physio including strength rehab, fitness, motor activity...) + overground ARROW CP gait training 3\*/week/4weeks:
walking sprint session at maximal speed with gradual increase in number of repetitions over the weeks.
(protocol from Verschuren et al.)
Serious game ARROW CP
ARROW CP is developed for Microsoft Hololens headset. Feedback on gait performance are delivering to the participant in real time and with delay. Participants have to walk at their maximal speed during "sprint session".
Interventions
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Serious game ARROW CP
ARROW CP is developed for Microsoft Hololens headset. Feedback on gait performance are delivering to the participant in real time and with delay. Participants have to walk at their maximal speed during "sprint session".
Treadmill
Participant walk on a treadmill at 80% of their maximal speed during maximum 20 minutes (+5 min warm-up / 5 min cool-down)
Eligibility Criteria
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Inclusion Criteria
* Minor child for the entire duration of the protocol, i.e. between 10 and 17 years of age (the child must be less than 18 years of age at the time of the last check-up scheduled 1 year after inclusion in the study)
* Global Motor Function Classification System (GMFCS) levels I to III
* Functional Mobility Scale 50 meters rating superior or equal to 2 (ability to walk on 50m using a walker or frame without help from another person)
* Ability to cooperate, understand and follow simple instructions to play.
* Patient affiliated to the French social security system
* Voluntary patient whose parents have given their consent for their child to participate in the study
* Patient who has undergone multisite surgery of the lower limbs including bone procedures at least 7 weeks before the start of the procedure
Exclusion Criteria
* A visual, cognitive or auditory impairment at a level that would interfere with playing the game. The patient must have normal or corrected vision and hearing.
10 Years
18 Years
ALL
No
Sponsors
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Fondation Ellen Poidatz
OTHER
Responsible Party
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Locations
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Fondation Ellen Poidatz
Saint-Fargeau-Ponthierry, Île-de-France Region, France
Countries
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Facility Contacts
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References
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Guinet AL, Bams M, Payan-Terral S, Khouri N, Otmane S, Bouyer G, Desailly E. Effect of an augmented reality active video game for gait training in children with cerebral palsy following single-event multilevel surgery: protocol for a randomised controlled trial. BMJ Open. 2022 Oct 10;12(10):e061580. doi: 10.1136/bmjopen-2022-061580.
Related Links
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Fondation Ellen Poidatz ARROW CP
Other Identifiers
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ARROW CP
Identifier Type: -
Identifier Source: org_study_id
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