Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games
NCT ID: NCT03219112
Last Updated: 2019-04-24
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
Get a concise snapshot of the trial, including recruitment status, study phase, enrollment targets, and key timeline milestones.
COMPLETED
NA
30 participants
INTERVENTIONAL
2016-08-25
2017-12-31
Brief Summary
Review the sponsor-provided synopsis that highlights what the study is about and why it is being conducted.
Related Clinical Trials
Explore similar clinical trials based on study characteristics and research focus.
Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury
NCT03386968
Effects of Virtual Reality on Functional Balance in Children With Cerebral Palsy (GMFCS III-IV)
NCT07078279
Virtual Reality in Children With Cerebral Palsy
NCT02500433
Innovative Game-Aided Rehabilitation Platform for Rehabilitation of Balance in Children With Cerebral Palsy
NCT03873441
How Much Virtual Reality Intervention Improve the Balance of Patients with Cerebral Palsy
NCT06769178
Detailed Description
Dive into the extended narrative that explains the scientific background, objectives, and procedures in greater depth.
Conditions
See the medical conditions and disease areas that this research is targeting or investigating.
Study Design
Understand how the trial is structured, including allocation methods, masking strategies, primary purpose, and other design elements.
RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
Review each arm or cohort in the study, along with the interventions and objectives associated with them.
Intervention
15 cp children + 10 typically developing children (anticipated) Will have 8 weeks VR training Will have 1 VR training session
Balance rehabilitation using X-box One & Kinect
the virtual reality games (Kinect sports rivals) can be controlled with movements of the body that are registered through the kinect camera.
Control
15 cp children (anticipated) Will not have 8 weeks of VR training Will not have 1 VR training session
No interventions assigned to this group
Interventions
Learn about the drugs, procedures, or behavioral strategies being tested and how they are applied within this trial.
Balance rehabilitation using X-box One & Kinect
the virtual reality games (Kinect sports rivals) can be controlled with movements of the body that are registered through the kinect camera.
Eligibility Criteria
Check the participation requirements, including inclusion and exclusion rules, age limits, and whether healthy volunteers are accepted.
Inclusion Criteria
2. age: 8-11 years and 11 months
3. bilateral CP (diplegia) \& unilateral CP (hemiplegia)
4. GMFCS level 1 \& 2
5. able to independently stand still for 2 minutes
6. sufficient cooperation to participate in the measurements and training
1. age: 8-11 years and 11 months
2. no history of neurologic, musculoskeletal or other impairments that could affect mobility
Exclusion Criteria
2. surgery of the lower limbs that affects mobility
3. Botulinum-toxin A treatment within 6 months prior to inclusion in the study
4. vestibular deficits, benign vertigo, ADHD or instable epilepsia
For typically developing children:
8 Years
12 Years
ALL
Yes
Sponsors
Meet the organizations funding or collaborating on the study and learn about their roles.
University Ghent
OTHER
Responsible Party
Identify the individual or organization who holds primary responsibility for the study information submitted to regulators.
Locations
Explore where the study is taking place and check the recruitment status at each participating site.
Vakgroep REVAKI (Ghent University - Ghent University hospital)
Ghent, , Belgium
Countries
Review the countries where the study has at least one active or historical site.
References
Explore related publications, articles, or registry entries linked to this study.
Meyns P, Blanckaert I, Bras C, Jacobs N, Harlaar J, van de Pol L, Plasschaert F, Van Waelvelde H, Buizer AI. Exergaming improves balance in children with spastic cerebral palsy with low balance performance: results from a multicenter controlled trial. Disabil Rehabil. 2022 Oct;44(20):5990-5999. doi: 10.1080/09638288.2021.1954704. Epub 2021 Aug 9.
Other Identifiers
Review additional registry numbers or institutional identifiers associated with this trial.
2015/0666
Identifier Type: OTHER
Identifier Source: secondary_id
B670201525057
Identifier Type: -
Identifier Source: org_study_id
More Related Trials
Additional clinical trials that may be relevant based on similarity analysis.