Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games

NCT ID: NCT03219112

Last Updated: 2019-04-24

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

30 participants

Study Classification

INTERVENTIONAL

Study Start Date

2016-08-25

Study Completion Date

2017-12-31

Brief Summary

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In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Xbox One + Kinect and Nintendo Wii + balance board) will affect the compensations of children with cerebral palsy to preserve their balance. The effect of 1 training session will be assessed as well as the effect of a long-term training of 8 weeks.

Detailed Description

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Conditions

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Cerebral Palsy, Spastic

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Intervention

15 cp children + 10 typically developing children (anticipated) Will have 8 weeks VR training Will have 1 VR training session

Group Type EXPERIMENTAL

Balance rehabilitation using X-box One & Kinect

Intervention Type OTHER

the virtual reality games (Kinect sports rivals) can be controlled with movements of the body that are registered through the kinect camera.

Control

15 cp children (anticipated) Will not have 8 weeks of VR training Will not have 1 VR training session

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Balance rehabilitation using X-box One & Kinect

the virtual reality games (Kinect sports rivals) can be controlled with movements of the body that are registered through the kinect camera.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

1. children diagnosed with cerebral palsy (spastic type)
2. age: 8-11 years and 11 months
3. bilateral CP (diplegia) \& unilateral CP (hemiplegia)
4. GMFCS level 1 \& 2
5. able to independently stand still for 2 minutes
6. sufficient cooperation to participate in the measurements and training


1. age: 8-11 years and 11 months
2. no history of neurologic, musculoskeletal or other impairments that could affect mobility

Exclusion Criteria

1. No informed consent
2. surgery of the lower limbs that affects mobility
3. Botulinum-toxin A treatment within 6 months prior to inclusion in the study
4. vestibular deficits, benign vertigo, ADHD or instable epilepsia

For typically developing children:
Minimum Eligible Age

8 Years

Maximum Eligible Age

12 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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University Ghent

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Locations

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Vakgroep REVAKI (Ghent University - Ghent University hospital)

Ghent, , Belgium

Site Status

Countries

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Belgium

References

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Meyns P, Blanckaert I, Bras C, Jacobs N, Harlaar J, van de Pol L, Plasschaert F, Van Waelvelde H, Buizer AI. Exergaming improves balance in children with spastic cerebral palsy with low balance performance: results from a multicenter controlled trial. Disabil Rehabil. 2022 Oct;44(20):5990-5999. doi: 10.1080/09638288.2021.1954704. Epub 2021 Aug 9.

Reference Type DERIVED
PMID: 34365883 (View on PubMed)

Other Identifiers

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2015/0666

Identifier Type: OTHER

Identifier Source: secondary_id

B670201525057

Identifier Type: -

Identifier Source: org_study_id

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