Virtual Reality Versus Balance Beam on Spastic Hemiplegic Cerebral Palsy
NCT ID: NCT05463718
Last Updated: 2022-07-19
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
75 participants
INTERVENTIONAL
2022-08-01
2022-12-01
Brief Summary
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Detailed Description
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To compare the effect of Balance beam and the traditional physical therapy program based on Neurodevelopmental technique with Spastic Hemiplegic Children.
To compare the effect of Virtual reality and Balance beam on walking performance in children with Spastic Hemiplegic Children.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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children treated by the traditional physical therapy program based on Neurodevelopmental technique
Twenty-five cerebral palsied hemiplegic children will be treated by the traditional physical therapy program ( balance board, single limb support, standing with throwing ball ) based on Neurodevelopmental technique for 6 month
Virtual Reality
children treated by Virtual Reality for 15 min. besides the traditional physical therapy program
children treated by Virtual Reality for 15 min. besides the traditional physical therapy program
twenty-five cerebral palsied hemiplegics will be included in this group; they will be receive the regular physical therapy program in addition to training by Virtual reality with use of the HMD helmet allows users to perceive a 3D stereoscopic images that enable participants to interact with different balance games as football Soccer, football heading (known as Soccer Heading), the tight rope walks and the Penguin slide game.
Virtual Reality
children treated by Virtual Reality for 15 min. besides the traditional physical therapy program
children treated by Balance Beam for 15 min besides the traditional physical therapy program
Twenty-five cerebral palsied hemiplegics will be included in this group; they will be receive the regular physical therapy program in addition to training by standing and walking in balance beam by differentiate levels of walking balance proficiency as varying widths of beam and walking in different direction (forward or backward).
Virtual Reality
children treated by Virtual Reality for 15 min. besides the traditional physical therapy program
Interventions
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Virtual Reality
children treated by Virtual Reality for 15 min. besides the traditional physical therapy program
Eligibility Criteria
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Inclusion Criteria
* Modified Ashworth scale adopted from, (Bohannon and Smith,1987) was used to select the patients with grade 1 and 1+ of Spasticity.
* They were able to stand and walk.
* Gross motor function measure scale GMFM (level I \&II). (Russell et al. ,2013).
* Children with good mentality to understand the evaluation steps.
Exclusion Criteria
* Children who have any spinal deformities.
* Children with severe muscle contracture.
7 Years
11 Years
ALL
No
Sponsors
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Cairo University
OTHER
Responsible Party
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Mohanad Mohsen Madboly Elsayed
Principal Investigator, Pediatrics department, Faculty of Physical Therapy, Cairo University
Locations
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Physical Therapy
Cairo, , Egypt
Physical Therapy
Cairo, , Egypt
Countries
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Facility Contacts
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Other Identifiers
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012/003683
Identifier Type: -
Identifier Source: org_study_id
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