Virtual Reality in Children With Hemiparesis

NCT ID: NCT04679779

Last Updated: 2021-02-23

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

20 participants

Study Classification

INTERVENTIONAL

Study Start Date

2020-12-01

Study Completion Date

2021-02-15

Brief Summary

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children with cerebral palsy have impaired selective motor control and upper limb functions that affect their performance

Detailed Description

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Twenty volunteer children diagnosed with hemiparetic cerebral palsy will be recruited from national institute of neuromotor system. they will be randomly assigned to intervention and control group.

Conditions

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Physical Disability

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Control grouprecivedvDesigned occupational therapy programe including Exercises facilitating hand skill patterns will include basic reach, grasp, carry and release and the more complex skills of in-hand manipulation and bilateral hand use.

• study group will recieve Wii virtual reality games

1. Bowling
2. Frisbee
3. Basketball
4. Boxing
Primary Study Purpose

TREATMENT

Blinding Strategy

QUADRUPLE

Participants Caregivers Investigators Outcome Assessors

Study Groups

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control group

receive occupational therapy program

Group Type EXPERIMENTAL

designed occupational therapy program

Intervention Type OTHER

Exercises facilitating hand skill patterns will include basic reach, grasp, carry and release and the more complex skills of in-hand manipulation and bilateral hand use.

study group

receive wii virtual reality

Group Type EXPERIMENTAL

Wii virtual reality games

Intervention Type OTHER

1. Bowling
2. Frisbee
3. Basketball
4. Boxing

Interventions

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designed occupational therapy program

Exercises facilitating hand skill patterns will include basic reach, grasp, carry and release and the more complex skills of in-hand manipulation and bilateral hand use.

Intervention Type OTHER

Wii virtual reality games

1. Bowling
2. Frisbee
3. Basketball
4. Boxing

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* \- Age between 7 and 11 years
* spasticity grade of 1+ or 2 on MAS
* level I and II on GMFCS
* level II and III on MACS
* Being able to cooperate and being motivated

Exclusion Criteria

* visual or auditory problems Severe spasticity (an Ashworth spasticity score of 4 in any upper or lower extremities) Severe mental retardation surgeries for spasticity within the past 12 months, toxin injection within the past six months.
* Structural or fixed soft tissue deformities in the affected upper extremity
Minimum Eligible Age

7 Years

Maximum Eligible Age

11 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Cairo University

OTHER

Sponsor Role lead

Responsible Party

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Ahmed Ebrahem Fayed

principal investigator

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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hoda eltalawy, professor

Role: STUDY_CHAIR

Cairo University

shorouk elshennawy, professor

Role: STUDY_DIRECTOR

Cairo University

amira mahmoud, phd

Role: STUDY_DIRECTOR

Cairo University

Locations

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Egypt

Giza, , Egypt

Site Status

Countries

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Egypt

Other Identifiers

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virtual reality

Identifier Type: -

Identifier Source: org_study_id

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