Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
83 participants
INTERVENTIONAL
2020-01-05
2020-03-20
Brief Summary
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This is a study that focused on long-term effects of Virtual reality (VR) intervention on motor skills and activities of daily living (ADL) independence of children with CP.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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VR group
Enrolled into 12 week VR intervention with Microsoft Kinect (twice a week, for 45 minutes) and conventional occupational therapy.
Virtual Reality with Kinect
In the study it was conducted a 12 week-intensive VR intervention (twice a week, 45 minutes each) and compared the results in the 12th week to investigate the effects of rehabilitation and follow-up assessments were made in the 16th and 24th weeks. From the beginning of the VR intervention, each game was played in equal durations by each participant. However, the difficulty of the games varied depending on the child's performance.
Microsoft Kinect Games-Carnival Games was used as VR intervention. In meeting held with the authors to determine which games would be used in the VR program, 5 games were chosen and the remaining games were removed from the program because of their similar contents.
Conventional Occupational Therapy (COT)
The COT based on neurodevelopmental treatment was carried out by the same occupational therapist. The treatment goals aimed at increasing the use of participant's extremities and improving the independence in ADL. The activities in the treatment were chosen in view of children's motor skills and daily living activities such as getting dressed, solving puzzles, and writing etc.
Both groups received COT while the control group received COT only for 12 weeks.
Control group
Control group only received conventional occupational therapy for 12 weeks
Conventional Occupational Therapy (COT)
The COT based on neurodevelopmental treatment was carried out by the same occupational therapist. The treatment goals aimed at increasing the use of participant's extremities and improving the independence in ADL. The activities in the treatment were chosen in view of children's motor skills and daily living activities such as getting dressed, solving puzzles, and writing etc.
Both groups received COT while the control group received COT only for 12 weeks.
Interventions
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Virtual Reality with Kinect
In the study it was conducted a 12 week-intensive VR intervention (twice a week, 45 minutes each) and compared the results in the 12th week to investigate the effects of rehabilitation and follow-up assessments were made in the 16th and 24th weeks. From the beginning of the VR intervention, each game was played in equal durations by each participant. However, the difficulty of the games varied depending on the child's performance.
Microsoft Kinect Games-Carnival Games was used as VR intervention. In meeting held with the authors to determine which games would be used in the VR program, 5 games were chosen and the remaining games were removed from the program because of their similar contents.
Conventional Occupational Therapy (COT)
The COT based on neurodevelopmental treatment was carried out by the same occupational therapist. The treatment goals aimed at increasing the use of participant's extremities and improving the independence in ADL. The activities in the treatment were chosen in view of children's motor skills and daily living activities such as getting dressed, solving puzzles, and writing etc.
Both groups received COT while the control group received COT only for 12 weeks.
Eligibility Criteria
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Inclusion Criteria
* to be diagnosed with CP,
* to get 1 or 2 from Gross Motor Functioning Classification System,
* to get a score of 1 to 3 from Manual Ability Classification System,
* to score at least 23 from Mini Mental State Examination - children edition,
* to be able to follow verbal instructions, and
* to have the
Exclusion Criteria
* having any visual and hearing diseases that may affect using VR, and
* participating in any other rehabilitation programs (such as physiotherapy, speech therapy, psychotherapy etc.),
* having ataxic and/or dyskinetic symptoms.
7 Years
12 Years
ALL
No
Sponsors
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Uskudar University
OTHER
Hacettepe University
OTHER
Responsible Party
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Orkun Tahir Aran
PhD.
Locations
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Hacettepe University
Ankara, Altındağ, Turkey (Türkiye)
Countries
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Other Identifiers
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61351342/ 2020- 214
Identifier Type: -
Identifier Source: org_study_id
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