Different Virtual Reality Devices in People With Cerebral Palsy
NCT ID: NCT03352440
Last Updated: 2018-05-02
Study Results
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Basic Information
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COMPLETED
NA
57 participants
INTERVENTIONAL
2017-01-20
2017-12-01
Brief Summary
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Detailed Description
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All individuals with CP who were evaluated manage to stay well seated to function in the upper limbs and have independent walking even necessary aid walker or crutches.
Material and Apparatus Software specialists developed a package of games, named Team Bridge Games, and for this study, was used the Check Limit Game. This game allows the use of a Kinect sensor for motion capture (without contact interface), as well as a touch screen (with contact interface). The virtual reality tool used was developed by the Information Systems Laboratory of EACH / USP which features on the computer a task in which several balls are on the screen and must be touched to change color. The goal is to change the maximum of balls color in 15 seconds. The touch is performed through the touch screen corresponding to the physical environment with tap or by means of touchless environment using a virtual interface offered by Kinect system. Data regarding performance will be analyzed considering the number of hit balls.
Procedure and Design To perform the task virtual research participants will be positioned at the computer so that they are adjusted in height (this will depend on the physical composition of each participant) and away from the computer screen, approximately 1.5m., and also the interface used thus enabling the beginning of the task.
It were previously explained to the participant as it should do it with the Kinect, which through actual movement the individual has the ability to perform a task, using an avatar, each with their specific implementation, with one of the upper limbs and fingers of one hand respectively; should be aware of the start of the task as the verbal command of the researcher, for each phase of the task to be performed has duration of 7 minutes and 30 seconds, 1 minute and 15 seconds respectively, with five-minute interval, consisting of the acquisition phase ( the activity will be repeated 30 times / attempts), retention (will repeat the activity 5 times / attempts) and transfer (activity will be repeated 5 times / attempts) respectively.
Considering an estimated running time of approximately 30 minutes in just one meeting. Both the experimental group and the control group performed two tasks: real and virtual environment, where the control and experimental group-1 performed the following sequence: Acquisition = Kinect, Retention = Kinect and Transfer = Touchscreen; the experimental control group-2 and performed the following sequence: Acquisition = Touchscreen, Retention = Touchscreen and Transfer = Kinect.
Conditions
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Study Design
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NON_RANDOMIZED
PARALLEL
OTHER
NONE
Study Groups
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Cerebral Palsy - Kinect
Group with Cerebral Palsy that will perform the task on Kinect
Cerebral Palsy - Kinect
Group with Cerebral Palsy that will perform the task on Kinect
Cerebral Palsy - Touchscreen
Group with Cerebral Palsy that will perform the task on Touchscreen
Cerebral Palsy - Touchscreen
Group with Cerebral Palsy that will perform the task on Touchscreen
Control Group - Kinect
Group with typical development that will perform the task on Kinect
Control Group - Kinect
Group with typical development that will perform the task on Kinect
Control Group - Touchscreen
Group with typical development that will perform the task on Touchscreen
Control Group - Touchscreen
Group with typical development that will perform the task on Touchscreen
Interventions
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Cerebral Palsy - Kinect
Group with Cerebral Palsy that will perform the task on Kinect
Cerebral Palsy - Touchscreen
Group with Cerebral Palsy that will perform the task on Touchscreen
Control Group - Kinect
Group with typical development that will perform the task on Kinect
Control Group - Touchscreen
Group with typical development that will perform the task on Touchscreen
Eligibility Criteria
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Inclusion Criteria
* diparesis and spastic hemiparesis;
* with gross motor function classification as levels I, II and III according to the Gross Motor Function Classification System (GMFCS).
Exclusion Criteria
* associated diseases;
* changes in cognitive functions that preclude cooperation and understanding in the proposed activities.
6 Years
15 Years
ALL
Yes
Sponsors
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University of Sao Paulo
OTHER
Responsible Party
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Carlos Bandeira de Mello Monteiro
Associate Professor
Principal Investigators
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Carlos BM Monteiro, PhD
Role: PRINCIPAL_INVESTIGATOR
University of Sao Paulo
Locations
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Escola de Artes,Ciencias e Humanidades da Universidade d Sao Paulo
São Paulo, , Brazil
Countries
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References
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Leal AF, da Silva TD, Lopes PB, Bahadori S, de Araujo LV, da Costa MVB, de Moraes IAP, Marques RH, Crocetta TB, de Abreu LC, Monteiro CBM. The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) - a cross-sectional randomized study. J Neuroeng Rehabil. 2020 Apr 29;17(1):59. doi: 10.1186/s12984-020-00689-z.
Other Identifiers
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32476414.5.0000.0082
Identifier Type: -
Identifier Source: org_study_id
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