Video-Based Games for Upper Limb Rehabilitation in Cerebral Palsy
NCT ID: NCT03622970
Last Updated: 2018-11-06
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
30 participants
INTERVENTIONAL
2015-03-03
2018-08-23
Brief Summary
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Detailed Description
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The NDT program for both groups will be routinely applied according to each child's individual needs and included tonus regulation, support of sensation, perception and motor development for gross motor function.
The two different patient-centered rehabilitation programs will be conducted with an average of one hour sessions three times a week for 8 weeks in both groups. The two different patient-centered programs will be as VGBT with Nintendo® Wii and LMC games (Group I) and NDT-based upper limb rehabilitation (Group II).
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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VGBT with Nintendo® Wii and LMC games
VGBT with Nintendo® Wii and LMC games:
In order to improve the elbow and shoulder functions, Tennis and boxing, the games of Nintendo Wii® Fit WiiSports package that includes shoulder and elbow movements will be used for VGBT with Nintendo® Wii and Leap Motion Controller (LMC) games. In both of the games, the activities are carried out by providing feedback in the context of remote control and sound and vibration notifications.
VGBT with Nintendo® Wii and LMC games
Nintendo Wii and LMC games will be used for upper limb rehabilitation in Cerebral Palsy. The games are tennis and boxing for Nintendo Wii, Leapball and CatchApet for LMC.
NDT-based upper limb rehabilitation
NDT-based upper limb rehabilitation:
NDT-based upper limb rehabilitation aims to facilitate normal movement for upper extremity activities such as getting dressed and eating etc by using real materials (clothes, spoons, pencils, buttons, rope, etc.). The target activities were practised with the materials such as velcro cylinders, skill cubes, exercise bands, screw sets, therapeutic putty, and tripled coordination tools.
NDT-based upper limb rehabilitation
NDT-based upper limb rehabilitation includes using real materials (clothes, spoons, pencils, buttons, rope, etc.) such as getting dressed and eating etc. Also, It will practised with the materials such as velcro cylinders, skill cubes, exercise bands, screw sets, therapeutic putty, and tripled coordination tools.
Interventions
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VGBT with Nintendo® Wii and LMC games
Nintendo Wii and LMC games will be used for upper limb rehabilitation in Cerebral Palsy. The games are tennis and boxing for Nintendo Wii, Leapball and CatchApet for LMC.
NDT-based upper limb rehabilitation
NDT-based upper limb rehabilitation includes using real materials (clothes, spoons, pencils, buttons, rope, etc.) such as getting dressed and eating etc. Also, It will practised with the materials such as velcro cylinders, skill cubes, exercise bands, screw sets, therapeutic putty, and tripled coordination tools.
Eligibility Criteria
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Inclusion Criteria
* Being between 5-18 years of age
* According to Modifiye Ashworth Scale (MAS), upper extremity spasticity (0), (1), (1+)
* Ability to adapt to exercises (According to the health report mental level normal or "mild mental retardation"
Exclusion Criteria
* Does not have epileptic epilepsy
* Any person who has been diagnosed as having any absence of a cardiac or orthopedic condition
* Admission of family treatment
5 Years
18 Years
ALL
No
Sponsors
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Istanbul University
OTHER
Responsible Party
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Saime Nilay Arman
Assist.Prof.
Other Identifiers
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108400987
Identifier Type: -
Identifier Source: org_study_id
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