Video-Based Games for Upper Limb Rehabilitation in Cerebral Palsy

NCT ID: NCT03622970

Last Updated: 2018-11-06

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

30 participants

Study Classification

INTERVENTIONAL

Study Start Date

2015-03-03

Study Completion Date

2018-08-23

Brief Summary

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The aim of the present study is to compare the effects of Neurodevelopmental Treatment (NDT)-based upper limb rehabilitation and video-game based therapy (VGBT) with Nintendo® Wii and LMC games on upper extremity functions in patients with Cerebral Palsy (CP).

Detailed Description

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The investigators hypothesized that VGBT using the Nintendo® Wii and LMC would be a usable tool to train manual dexterity in patients with CP as comprehensive and holistic therapy.

The NDT program for both groups will be routinely applied according to each child's individual needs and included tonus regulation, support of sensation, perception and motor development for gross motor function.

The two different patient-centered rehabilitation programs will be conducted with an average of one hour sessions three times a week for 8 weeks in both groups. The two different patient-centered programs will be as VGBT with Nintendo® Wii and LMC games (Group I) and NDT-based upper limb rehabilitation (Group II).

Conditions

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Cerebral Palsy Rehabilitation

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Participants

Study Groups

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VGBT with Nintendo® Wii and LMC games

VGBT with Nintendo® Wii and LMC games:

In order to improve the elbow and shoulder functions, Tennis and boxing, the games of Nintendo Wii® Fit WiiSports package that includes shoulder and elbow movements will be used for VGBT with Nintendo® Wii and Leap Motion Controller (LMC) games. In both of the games, the activities are carried out by providing feedback in the context of remote control and sound and vibration notifications.

Group Type EXPERIMENTAL

VGBT with Nintendo® Wii and LMC games

Intervention Type DEVICE

Nintendo Wii and LMC games will be used for upper limb rehabilitation in Cerebral Palsy. The games are tennis and boxing for Nintendo Wii, Leapball and CatchApet for LMC.

NDT-based upper limb rehabilitation

NDT-based upper limb rehabilitation:

NDT-based upper limb rehabilitation aims to facilitate normal movement for upper extremity activities such as getting dressed and eating etc by using real materials (clothes, spoons, pencils, buttons, rope, etc.). The target activities were practised with the materials such as velcro cylinders, skill cubes, exercise bands, screw sets, therapeutic putty, and tripled coordination tools.

Group Type ACTIVE_COMPARATOR

NDT-based upper limb rehabilitation

Intervention Type BEHAVIORAL

NDT-based upper limb rehabilitation includes using real materials (clothes, spoons, pencils, buttons, rope, etc.) such as getting dressed and eating etc. Also, It will practised with the materials such as velcro cylinders, skill cubes, exercise bands, screw sets, therapeutic putty, and tripled coordination tools.

Interventions

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VGBT with Nintendo® Wii and LMC games

Nintendo Wii and LMC games will be used for upper limb rehabilitation in Cerebral Palsy. The games are tennis and boxing for Nintendo Wii, Leapball and CatchApet for LMC.

Intervention Type DEVICE

NDT-based upper limb rehabilitation

NDT-based upper limb rehabilitation includes using real materials (clothes, spoons, pencils, buttons, rope, etc.) such as getting dressed and eating etc. Also, It will practised with the materials such as velcro cylinders, skill cubes, exercise bands, screw sets, therapeutic putty, and tripled coordination tools.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

The health committee report has received a CP diagnosis

* Being between 5-18 years of age
* According to Modifiye Ashworth Scale (MAS), upper extremity spasticity (0), (1), (1+)
* Ability to adapt to exercises (According to the health report mental level normal or "mild mental retardation"

Exclusion Criteria

* Botulinium Toxin (BOTOX) injection for the upper extremity in the last 6 months
* Does not have epileptic epilepsy
* Any person who has been diagnosed as having any absence of a cardiac or orthopedic condition
* Admission of family treatment
Minimum Eligible Age

5 Years

Maximum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Istanbul University

OTHER

Sponsor Role lead

Responsible Party

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Saime Nilay Arman

Assist.Prof.

Responsibility Role PRINCIPAL_INVESTIGATOR

Other Identifiers

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108400987

Identifier Type: -

Identifier Source: org_study_id

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