Effect of Using an Object Handling Serious Game on Upper Limb Rehabilitation for Children with Neurological Disorders
NCT ID: NCT06866730
Last Updated: 2025-03-13
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
10 participants
INTERVENTIONAL
2024-11-12
2026-09-30
Brief Summary
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In this study, the investigators aimed to train patients in producing grasp-and-release movements, and more broadly \*reach-to-grasp\* actions, in a manner intensified by movement repetition. To mitigate the boredom inherent to such repetitive tasks, the invesigators developed a device resembling a serious game, equipped with software, a modular physical platform, and two instrumented figurines designed to interact with the software.
Intensive therapy through repetitive movements, supported by the engaging nature of serious games, is expected to improve the manual skills of children with neurological disorders causing motor impairments.
To test this hypothesis, a cohort of 5 to 10 children aged 4 to 17 years with neurological disorders causing motor impairments will be invited to participate in the protocol. Participants will first undergo a baseline assessment, which will include repeated measurements of their score on the \*Box and Blocks Test\* and the active range of motion (AROM) of the wrist in extension and supination. An \*Assisting Hand Assessment (AHA)\* test will also be conducted.
Following this, a 4-week intervention will be implemented, consisting of three 40-minute sessions per week. During these sessions, the child will play the game and complete the \*Box and Blocks Test\* as well as active range of motion assessments.
In total, approximately 4 hours of gameplay is estimated over the course of the intervention, which will conclude with a repeat of the AHA test.
A follow-up assessment will take place two months after the intervention's end, with a single measurement of the three parameters (\*Box and Blocks Test\*, AROM, and AHA).
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Detailed Description
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Conditions
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Study Design
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NA
SINGLE_GROUP
TREATMENT
NONE
Study Groups
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Serious game upper limb rehabilitation
4 weeks program with 3 sessions per week of 40 minutes of serious game to improve upper limp motor function
Serious game
Serious game in which participants manipulate instrumented toys
Interventions
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Serious game
Serious game in which participants manipulate instrumented toys
Eligibility Criteria
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Inclusion Criteria
* Age 4 to 17 years old
* MACS level I to III
* Ability to cooperate, understand, and follow simple instructions to play the game.
* Patient affiliated with the French social security system.
* Voluntary patient whose parents have given consent for their child to participate in the study.
Exclusion Criteria
* Botulinum toxin treatment within the 3 months prior to the study or intensive rehabilitation of manual skills (e.g., mCIMT, HABIT, etc.).
* Sensory and/or cognitive impairments that would interfere with playing the game.
4 Years
17 Years
ALL
No
Sponsors
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Fondation Ellen Poidatz
OTHER
Responsible Party
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Locations
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CRMTP Elisatbeth de la Panouse-Debré
Antony, , France
Fondation Ellen Poidatz
Saint-Fargeau-Ponthierry, , France
Countries
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Central Contacts
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Facility Contacts
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Other Identifiers
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REPLAY
Identifier Type: -
Identifier Source: org_study_id
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