Video Based Games Exercise Training in Individuals With Cerebral Palsy
NCT ID: NCT06073743
Last Updated: 2025-04-17
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
26 participants
INTERVENTIONAL
2023-12-25
2025-02-15
Brief Summary
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Detailed Description
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The study will include children with spastic CP between the ages of 6-18 years who are attending a Special Education and Rehabilitation Center and who agree to participate in the study. According to the power analysis based on the reference article, it is planned to include 26 people in the study, 13 in the convention physiotherapy group and 13 in the video game-based exercise group.
The families of the children included in the study will be asked to sign an Informed Consent Form and the children will be asked to sign a Child Consent Form for Research Purposes. Demographic data such as gender, age, type of extremity involvement, age at diagnosis will be recorded before the training. The cognitive level of the individuals will be evaluated with the Mini Mental State test, gross motor levels will be classified according to the Gross Motor Function Classification System and hand skills will be classified according to the Hand Skills Classification System. Selective motor control of the upper extremity will be evaluated with the Selective Control of Upper Extremity Evaluation Scale (SCUES) and selective motor control of the lower extremity will be evaluated with the Selective Control of Lower Extremity Evaluation Scale (SCALE). Individuals' balance skills in daily living activities will be evaluated with the Pediatric Balance Scale, fear of falling will be evaluated with the Pediatric Fear of Falling Scale, and functional capacity will be evaluated with the 6-minute walk test.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
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Conventional Physiotherapy Group
30 minutes of upper and lower extremity strengthening exercises, upper and lower extremity stretching exercises, functional exercises to increase joint range of motion, tone regulation exercises, 30 minutes of weight transfer exercises to the upper and lower extremities, exercises to improve elective motor control (including isolated joint movements). exercises), balance and coordination exercises (weight transfer to the right-left, front-back on the balance board, cross-arm-leg exercises, exercises for balance and protective reactions), walking training will be applied.
Conventional Physiotherapy
The conventional physiotherapy program will be applied 2 days a week, 60 minutes a day for 10 weeks and consist of weight bearing on the upper and lower extremities, strengthening, functional stretching exercises, walking training and balance exercises.
Video Game Based Exercise Training Group
30 minutes of upper and lower extremity strengthening exercises, upper and lower extremity stretching exercises, functional exercises to increase joint range of motion, tone regulation exercises, 30 minutes of XBox Video Games (10 minutes of Reflex Ridge, 10 minutes of Rallyball, 10 minutes of River rush games) will be applied.
Conventional Physiotherapy
The conventional physiotherapy program will be applied 2 days a week, 60 minutes a day for 10 weeks and consist of weight bearing on the upper and lower extremities, strengthening, functional stretching exercises, walking training and balance exercises.
Video Game Based Exercise Training
In the Video Game Based Exercise Training program, in addition to the same conventional physiotherapy application for 30 minutes a day, 2 days a week for 10 weeks, 30 minutes of Microsoft Xbox Kinect video games such as reflex ridge and rallyball are used.
Interventions
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Conventional Physiotherapy
The conventional physiotherapy program will be applied 2 days a week, 60 minutes a day for 10 weeks and consist of weight bearing on the upper and lower extremities, strengthening, functional stretching exercises, walking training and balance exercises.
Video Game Based Exercise Training
In the Video Game Based Exercise Training program, in addition to the same conventional physiotherapy application for 30 minutes a day, 2 days a week for 10 weeks, 30 minutes of Microsoft Xbox Kinect video games such as reflex ridge and rallyball are used.
Eligibility Criteria
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Inclusion Criteria
* Being between the ages of 6-18
* Being at level I, II, III according to MACS
* Being at level I, II, III according to GMFCS
* Scoring 24 points and above on the Mini Mental State Examination
* To have adequate communication skills
* The family agrees to the inclusion of their child in the study
* Child's willingness to participate in the study
* Regular attendance to exercise training within the specified time periods
Exclusion Criteria
* Serious vision and hearing problems
* Children who have difficulty understanding and following the rules of the game,
* Receiving surgery or botox application to the lower or upper extremity
* Individuals with joint contracture
* Those with pacemakers because they emit radio waves
6 Years
18 Years
ALL
No
Sponsors
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Abant Izzet Baysal University
OTHER
Responsible Party
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Principal Investigators
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Sezen Tezcan
Role: PRINCIPAL_INVESTIGATOR
Bolu Abant Izzet Baysal University, Faculty of Health Sciences
Süveybe Yavaş
Role: PRINCIPAL_INVESTIGATOR
Abant Izzet Baysal University
Locations
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Abant Izzet Baysal University
Bolu, , Turkey (Türkiye)
Countries
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Other Identifiers
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AIBU-FTR-ST-03
Identifier Type: -
Identifier Source: org_study_id
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