Effect of Visuomotor Training Using Pablo System on Hand Function in Children With Hemiplegic Cerebral Palsy
NCT ID: NCT06398119
Last Updated: 2024-05-03
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
40 participants
INTERVENTIONAL
2024-01-10
2024-04-08
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
FACTORIAL
TREATMENT
DOUBLE
Study Groups
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Traditional Treatment Arm
The traditional therapy program consisted of one hour provided three times a week for three months. The components of traditional therapy included weight-bearing exercises for the upper limbs, protective extensor push to activate the upper limbs' protective reactions, and passive stretching for the flexors of the wrist and elbow. In order to strengthen the muscles that oppose the spastic muscles, such as the elbow and wrist extensors, various toys were used, along with incentives to motivate the children to complete the exercises. Basic reach, grab, carry, and release techniques, in-hand manipulation techniques, and bilateral hand use are exercises that help with hand abilities.
Traditional Treatment Program
Traditional Treatment Program for improving hand function
Virtual Reality Program
Virtual Reality Program for improving hand function
Virtual Reality Treatment Arm
For virtual reality training, the Pablo system was utilized. In both one- and two-dimensional modules, it is a game-based kind of rehabilitation. Based on the concepts of motor learning, this apparatus is used to train users. Using sensors to operate the games, the Pablo system features several boards, multiball, and handheld devices. The virtual reality program consisted of 45 minutes provided three times a week for three months.
Traditional Treatment Program
Traditional Treatment Program for improving hand function
Virtual Reality Program
Virtual Reality Program for improving hand function
Interventions
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Traditional Treatment Program
Traditional Treatment Program for improving hand function
Virtual Reality Program
Virtual Reality Program for improving hand function
Eligibility Criteria
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Inclusion Criteria
* Scored I-III on the Manual Ability Classification System.
* Not have musculoskeletal disorders that would make it difficult for them to use the VR.
* They had normal or corrected hearing and vision.
* They had no prior experience with the VR.
* They comprehend and follow straightforward instructions to complete the tasks.
Exclusion Criteria
* They have uncontrollably occurred seizures.
* They have medical conditions that can make using virtual reality dangerous.
* They have attention deficit issues.
8 Years
12 Years
ALL
No
Sponsors
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University of Hail
OTHER
Umm Al-Qura University
OTHER
Responsible Party
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Shamekh Mohamed El-Shamy
Professor
Principal Investigators
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Shamekh M Elshamy, Ph.D.
Role: PRINCIPAL_INVESTIGATOR
Professor
Locations
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Maternity and Children Hospital
Ha'il, , Saudi Arabia
Countries
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Other Identifiers
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Hail University
Identifier Type: -
Identifier Source: org_study_id
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