ImGTS for Patients With Cerebral Palsy and With Mobility Limitations (Phase 2)
NCT ID: NCT06100341
Last Updated: 2023-10-26
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
30 participants
INTERVENTIONAL
2023-08-02
2023-12-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Head-mounted display (HMD)
The HMD system uses a commercially available virtual headset, the Oculus/Meta Quest 2, which allows a user to view a virtual environment in 360 degrees and to interact with the environment using hand-tracking technology (i.e., when a user's hand is projected into the virtual world to be used for interactions and gestures).
Virtual reality
A role-playing game set in a spaceship in outer space where a user will need to accomplish three activities to complete the game. These activities were designed based on typical therapy goals for children with cerebral palsy of improving balance, gross motor performance, walking speed, and functional mobility.
Semi-cave automatic virtual environment (semi-CAVE)
The semi-CAVE system uses projectors and projector screens to provide a 270-degree view of the virtual environment. These projectors are connected to a powerful workstation (desktop computer), which uses HTC Vive trackers and base stations to track user movements and interactions
Virtual reality
A role-playing game set in a spaceship in outer space where a user will need to accomplish three activities to complete the game. These activities were designed based on typical therapy goals for children with cerebral palsy of improving balance, gross motor performance, walking speed, and functional mobility.
Interventions
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Virtual reality
A role-playing game set in a spaceship in outer space where a user will need to accomplish three activities to complete the game. These activities were designed based on typical therapy goals for children with cerebral palsy of improving balance, gross motor performance, walking speed, and functional mobility.
Eligibility Criteria
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Inclusion Criteria
* Able to walk without a mobility device with limited speed, balance, and/or coordination (equivalent to Gross Motor Function Classification System - Expanded and Revised (GMFCS) Level I or II)
* Can handle objects easily and successfully (equivalent to Manual Ability Classification System, MACS, Level I)
* Able to follow one-step instructions during BOTMP
Exclusion Criteria
* Children who are totally dependent (i.e., those who require 100% assistance or support from another adult to complete tasks or for transfers or ambulation)
* Have had episodes of seizures or previously diagnosed as having epilepsy or are taking antiepileptic or seizure medications
* Have significant visual impairment
* Have hearing impairment requiring hearing aid
* Have a history of motion sickness
* Experience claustrophobia
6 Years
12 Years
ALL
No
Sponsors
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Augmented eXperience E-health Laboratory
OTHER
Responsible Party
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Principal Investigators
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Maria Eliza R. Aguila, PhD
Role: PRINCIPAL_INVESTIGATOR
University of the Philippines Manila
Locations
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University of the Philippines College of Allied Medical Professions Immersive Technology Laboratory
Manila, National Capital Region, Philippines
Countries
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Central Contacts
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Facility Contacts
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References
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Aguila, M.E.R. et al. (2023). Application Design of a Virtual Reality Therapy Game for Patients with Cerebral Palsy. In: Krouska, A., Troussas, C., Caro, J. (eds) Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference (NiDS 2022). NiDS 2022. Lecture Notes in Networks and Systems, vol 556. Springer, Cham. https://doi.org/10.1007/978-3-031-17601-2_17
Boque, J.C. et al. (2023). Moving in Space: Development Process Analysis on a Virtual Reality Therapy Application for Children with Cerebral Palsy. In: Kabassi, K., Mylonas, P., Caro, J. (eds) Novel & Intelligent Digital Systems: Proceedings of the 3rd International Conference (NiDS 2023). NiDS 2023. Lecture Notes in Networks and Systems, vol 784. Springer, Cham. https://doi.org/10.1007/978-3-031-44146-2_20
Other Identifiers
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AXEL0004
Identifier Type: -
Identifier Source: org_study_id
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