Use of Virtual Reality and Video Games in the Physiotherapy Treatment of Stroke Patients
NCT ID: NCT05278403
Last Updated: 2022-06-22
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
21 participants
INTERVENTIONAL
2022-05-06
2022-06-13
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
TRIPLE
Study Groups
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Control group
Conventional neurological physiotherapy treatment.
Neurological physiotherapy
Application of conventional physical therapy techniques.
Experimental group
Conventional neurological physiotherapy treatment with the use of virtual reality and video games.
Virtual reality and video games
Use of a software in stroke patients' rehabilitation.
Neurological physiotherapy
Application of conventional physical therapy techniques.
Interventions
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Virtual reality and video games
Use of a software in stroke patients' rehabilitation.
Neurological physiotherapy
Application of conventional physical therapy techniques.
Eligibility Criteria
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Inclusion Criteria
* Patients who have suffered a stroke in the last two years.
* Patients with an age range between 18 and 80 years old.
* Patients with stroke with the ability to have minimal manual pressure with one limb.
Exclusion Criteria
* Stroke patients who do not understand the instructions.
* Patients who have undergone surgery on the evaluated limbs.
* Patients with scars that limit movement.
18 Years
80 Years
ALL
No
Sponsors
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Universidad de Murcia
OTHER
Responsible Party
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Angel Martínez Carrasco
Professor Phd
Principal Investigators
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Angel Martínez Carrasco, PhD
Role: STUDY_DIRECTOR
Universidad de Murcia
Francisco Javier Peláez Vélez, Graduated
Role: PRINCIPAL_INVESTIGATOR
Universidad de Murcia
Locations
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Universidad de Murcia
Murcia, , Spain
Countries
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Other Identifiers
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JPV-2022-01
Identifier Type: -
Identifier Source: org_study_id
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