Use of Virtual Reality and Video Games in the Physiotherapy Treatment of Stroke Patients

NCT ID: NCT05278403

Last Updated: 2022-06-22

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

21 participants

Study Classification

INTERVENTIONAL

Study Start Date

2022-05-06

Study Completion Date

2022-06-13

Brief Summary

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Randomized clinical trial based on the application of virtual reality and video games together with physiotherapy treatment in stroke patients, with the main objective of determining their beneficial effects.

Detailed Description

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21 participants who will be divided by randomization between a control group and an experimental group. The results will be quantified with the following scales: Modified Asworth (spasticity). Daniels et al (muscle strength) Tinetti (balance and gait) Berg (balance) Joint range

Conditions

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Stroke Virtual Reality Physical Therapy

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Two randomized groups. A control group and an experimental group.
Primary Study Purpose

TREATMENT

Blinding Strategy

TRIPLE

Participants Investigators Outcome Assessors
Randomized groups. Participants do not know to which group they are assigned. The other participants are unaware of the purpose of the study.

Study Groups

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Control group

Conventional neurological physiotherapy treatment.

Group Type ACTIVE_COMPARATOR

Neurological physiotherapy

Intervention Type OTHER

Application of conventional physical therapy techniques.

Experimental group

Conventional neurological physiotherapy treatment with the use of virtual reality and video games.

Group Type EXPERIMENTAL

Virtual reality and video games

Intervention Type OTHER

Use of a software in stroke patients' rehabilitation.

Neurological physiotherapy

Intervention Type OTHER

Application of conventional physical therapy techniques.

Interventions

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Virtual reality and video games

Use of a software in stroke patients' rehabilitation.

Intervention Type OTHER

Neurological physiotherapy

Application of conventional physical therapy techniques.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Patients receiving neurological physiotherapy treatment.
* Patients who have suffered a stroke in the last two years.
* Patients with an age range between 18 and 80 years old.
* Patients with stroke with the ability to have minimal manual pressure with one limb.

Exclusion Criteria

* Patients with stroke who also have degenerative diseases such as Alzheimer's or Parkinson's.
* Stroke patients who do not understand the instructions.
* Patients who have undergone surgery on the evaluated limbs.
* Patients with scars that limit movement.
Minimum Eligible Age

18 Years

Maximum Eligible Age

80 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Universidad de Murcia

OTHER

Sponsor Role lead

Responsible Party

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Angel Martínez Carrasco

Professor Phd

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Angel Martínez Carrasco, PhD

Role: STUDY_DIRECTOR

Universidad de Murcia

Francisco Javier Peláez Vélez, Graduated

Role: PRINCIPAL_INVESTIGATOR

Universidad de Murcia

Locations

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Universidad de Murcia

Murcia, , Spain

Site Status

Countries

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Spain

Other Identifiers

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JPV-2022-01

Identifier Type: -

Identifier Source: org_study_id

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