Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
96 participants
INTERVENTIONAL
2024-11-15
2025-11-30
Brief Summary
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The main questions it aims to answer are:
* To assess the effects of a gamified, fully immersive and stroke-specific virtual reality 10-week intervention combined with usual care rehabilitation, compared to usual care rehabilitation alone and in combination with a commercially available VR system, on disability in patients with stroke.
* To assess the effects of a gamified, fully immersive and stroke-specific virtual reality intervention combined with usual care rehabilitation, compared to usual care rehabilitation alone and in combination with a commercially available virtual reality system, on quality of life, upper-body motor function, gross manual dexterity, handgrip strength, static and dynamic balance, and cognitive function in patients with stroke
Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Commercial non-immersive virtual reality group (CVR)
Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan).
Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan)
This group will use the Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan) gaming system with the Sports package games.
Gamified, fully immersive and stroke-specific virtual reality group (RESET)
The RESET virtual reality software will be integrated in the META QUEST 3 glasses (Meta Platforms, San Francisco, CA, US).
META QUEST 3 virtual reality glasses
The RESET virtual reality software will be integrated into META QUEST 3 glasses (Meta Platforms, San Francisco, CA, US) by DYNAMICS.
Usual care (UC)
3 session/week of 90 minutes of physical therapy and occupational therapy.
Usual care
The UC intervention consists of 3 sessions/week of 90' of physical therapy and occupational therapy conducted by a physiotherapist and an occupational therapist.
Interventions
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META QUEST 3 virtual reality glasses
The RESET virtual reality software will be integrated into META QUEST 3 glasses (Meta Platforms, San Francisco, CA, US) by DYNAMICS.
Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan)
This group will use the Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan) gaming system with the Sports package games.
Usual care
The UC intervention consists of 3 sessions/week of 90' of physical therapy and occupational therapy conducted by a physiotherapist and an occupational therapist.
Eligibility Criteria
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Inclusion Criteria
* Stroke between the last 7 to 14 days
* Functional independence before stroke (modified Rankin scale \<3)
* Paresis of the lower extremity, upper extremity, or both, with a score ≤3 on the "motor arm" item of the National Institutes of Health Stroke Scale (NIHSS) scale
* Trunk control in seated and standing position
* Ability to understand basic instructions and to decide whether to sign informed consent
Exclusion Criteria
* Cognitive impairment that precludes cooperation with tasks
* Serious behavioral problems or mental disorders
* Lower extremity deep vein thrombosis, quadriplegia, neurodegenerative diseases, lower limb fractures, or recent myocardial infarction
* Vital organ (heart, lung, liver, kidney, etc.) failure, malignant tumor, or other unstable condition
* A history of cerebrovascular disease (if not fully resolved)
* Photosensitive epilepsy
18 Years
ALL
No
Sponsors
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Ministerio de Ciencia e Innovación, Spain
OTHER_GOV
European Union
OTHER
Universidad de Almeria
OTHER
Responsible Party
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Alberto Soriano-Maldonado
PhD
Principal Investigators
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Alberto Soriano-Maldonado, PhD
Role: PRINCIPAL_INVESTIGATOR
Universidad de Almeria
Locations
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University of Almería
Almería, Almería, Spain
Torrecárdenas University Hospital
Almería, , Spain
San Cecilio University Hospital
Granada, , Spain
University of Granada
Granada, , Spain
Countries
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Central Contacts
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Facility Contacts
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References
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Hernandez-Martinez A, Fernandez-Escabias M, Amaya-Pascasio L, Carrilho-Candeias S, Ramos-Teodoro M, Gil-Rodriguez M, Orellana-Jaen A, Martinez-Rosales E, Ruiz-Gonzalez D, Esteban-Simon A, Castro-Ropero B, Del-Olmo-Iruela L, Lopez-Lopez MI, Ramos-Herrera AI, Fajardo-Rodriguez MF, Gomez-Garcia S, Rodriguez-Camacho M, Conde-Negri E, Rodriguez-Perez M, Marcos-Pardo PJ, Ruiz JR, Villegas-Rodriguez I, Amaro-Gahete FJ, Martinez-Sanchez P, Soriano-Maldonado A. Evaluation of the effects of a gamified, fully immersive and stroke-specific virtual reality intervention for improving disability and quality of life in patients with stroke in the subacute phase: study protocol of the RESET randomised trial. BMJ Open Sport Exerc Med. 2024 Aug 7;10(3):e002123. doi: 10.1136/bmjsem-2024-002123. eCollection 2024.
Other Identifiers
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CPP2021-008497
Identifier Type: -
Identifier Source: org_study_id