Virtual Reality Rehabilitation for Stroke Patients in the Hospital and at Home.
NCT ID: NCT06864741
Last Updated: 2025-03-07
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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NOT_YET_RECRUITING
NA
40 participants
INTERVENTIONAL
2025-07-31
2027-06-30
Brief Summary
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The main questions it aims to answer are:
* Can VR-based motor therapy improve upper limb motor function compared to standard care?
* Is VR-based motor therapy a feasible and acceptable treatment option for stroke patients?
Researchers will compare patients receiving VR therapy to those receiving standard care to see if the VR therapy leads to greater improvements in motor recovery and more positive patient experiences.
Participants will:
* Complete standardized assessments of motor function and quality of life at multiple time points.
* Participate in VR therapy sessions (if in the treatment group), using gamified activities designed to improve upper limb movement.
* Provide feedback on their experience with the VR system, including ease of use, motion sickness, and engagement.
This study will help determine whether VR-based rehabilitation can be a practical, effective way to improve access to therapy and recovery outcomes for stroke patients, especially in rural settings with limited rehabilitation resources.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
CROSSOVER
TREATMENT
SINGLE
Study Groups
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In Hospital - Standard of Care
Inpatient standard of care for acute stroke
No interventions assigned to this group
In Hospital - Virtual Reality Rehabilitation
Inpatient supplementary rehabilitation delivered through a virtual reality headset
Virtual reality guided motor rehabilitation
Custom rehabilitation exercises running on a Meta Quest 2/3S/3 head mounted virtual reality display.
At Home - Standard of care
Outpatient standard of care for acute stroke
No interventions assigned to this group
At Home - Virtual Reality Rehabilitation
Outpatient supplementary rehabilitation delivered through a virtual reality headset
Virtual reality guided motor rehabilitation
Custom rehabilitation exercises running on a Meta Quest 2/3S/3 head mounted virtual reality display.
Interventions
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Virtual reality guided motor rehabilitation
Custom rehabilitation exercises running on a Meta Quest 2/3S/3 head mounted virtual reality display.
Eligibility Criteria
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Inclusion Criteria
* score between 6 and 40 on Fugl-Meyer Assessment's Upper Limb Extremity Subscore (FM - UE), indicating moderate to severe motor deficit;
* ability and willingness to provide consent (score of 18 or more on the Montreal Cognitive Assessment) or assent (for scores lower than 18 on MoCA with consent provided by an authorized third party with the necessary legal authority to consent on behalf of patient)
* INPATIENT ARM: less than 5 weeks since stroke onset with admission to Valley Regional Hospital in Kentville, NS, Canada
* OUTPATIENT ARM: less than 3 months since stroke onset with discharge to home setting located within 1 hour drive of Valley Regional Hospital in Kentville, NS, Canada
Exclusion Criteria
* a secondary neurological condition (e.g., Parkinson's disease)
* musculoskeletal injuries interfering with task performance
* an uncorrected visual deficit due to stroke or other etiologies
* apraxia as identified by clinical assessment
18 Years
ALL
No
Sponsors
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Acadia University
OTHER
Nova Scotia Health Authority
OTHER
Responsible Party
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Locations
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Valley Regional Hospital
Kentville, Nova Scotia, Canada
Countries
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Facility Contacts
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Other Identifiers
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70851
Identifier Type: -
Identifier Source: org_study_id
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