Virtual Reality Training Affects on Motor Functions and Mental Health in Stroke Patients
NCT ID: NCT04681235
Last Updated: 2020-12-23
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
34 participants
INTERVENTIONAL
2019-10-01
2020-07-27
Brief Summary
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Detailed Description
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In our study, we tested the hypothesis of the applicability of the safe effect of motor training in the immersion high-tech polymodal VR system not only on the parameters of balance, gait, and motor status of the patient, but also on his cognitive functions and mental health in patients with a degree of disability no more than 3 score on a modified Rankin Scale.
Stroke patients participated in the study in Federal Center of Cerebrovascular Pathology and Stroke, Russian Federation Ministry of Health in Moscow, Russia. The study was run between October 2019 and July 2020 and was approved by a local ethic committee and followed principles of the Declaration of Helsinki. The patients stayed in a 24-hour hospital and underwent a rehabilitation course. This course included a VR Trainig of 10 sessions of 40 minutes each, which the patients took over two weeks. VR training was conducted on the GRAIL system equipment (Motekforce, Netherlands), consisting of a semi-cylindrical screen, treadmill, 10 infrared cameras (Vicon, UK) and reflective markers, and software providing biofeedback in real time. For complex recovery in VR, exercises stimulate the motor, cognitive and behavioral spheres, including visual-spatial orientation, the process of attention (with one and duai-task), executive functions, lowering the level of anxiety, hand-eye coordination and balance.Training applications were based on the therapeutic goals for every patient, according to postural stability and gait adaptation.
Before and after the end of the training, the patient's condition was assessed, including measurements in motor and daily living activity, measurements in mental health, measurements in Virtual Reality.
Conditions
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Keywords
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Study Design
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NA
SINGLE_GROUP
DIAGNOSTIC
NONE
Study Groups
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Training Group
Training Group recieved 10 sessions on VR (Grail Motekforce, Netherlands) during two weeks. One session lasted 40 minuties.
Training on VR
The training is aimed at improving the functioning of the motor sphere, including balance, gait, and upper limb function, as well as increasing the level of motivation and reducing the level of anxiety and depression. Game applications were selected based on therapeutic tasks of motor recovery.
Interventions
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Training on VR
The training is aimed at improving the functioning of the motor sphere, including balance, gait, and upper limb function, as well as increasing the level of motivation and reducing the level of anxiety and depression. Game applications were selected based on therapeutic tasks of motor recovery.
Eligibility Criteria
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Inclusion Criteria
Exclusion Criteria
30 Years
79 Years
ALL
No
Sponsors
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Federal Center of Cerebrovascular Pathology and Stroke, Russian Federation Ministry of Health
OTHER
Responsible Party
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Principal Investigators
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Marina A Shurupova
Role: PRINCIPAL_INVESTIGATOR
Federal Center of Cerebrovascular Pathology and Stroke, Russian Federation Ministry of Health
Alina D Aizenshtein
Role: PRINCIPAL_INVESTIGATOR
Federal Center of Cerebrovascular Pathology and Stroke, Russian Federation Ministry of Health
Galina Ivanova, Prof.
Role: STUDY_CHAIR
Federal Center of Cerebrovascular Pathology and Stroke, Russian Federation Ministry of Health
Nadezhda L Cherepahina, PhD
Role: PRINCIPAL_INVESTIGATOR
Federal Center of Cerebrovascular Pathology and Stroke, Russian Federation Ministry of Health
Locations
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Federal Center of Cerebrovascular Pathology and Stroke, Russian Federation Ministry of Health
Moscow, , Russia
Countries
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Other Identifiers
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VR001
Identifier Type: -
Identifier Source: org_study_id