Optimizing a Home-based Virtual Reality Exercise Program for Chronic Stroke Patients: A Telerehabilitation Approach
NCT ID: NCT03759106
Last Updated: 2022-11-14
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
52 participants
INTERVENTIONAL
2019-06-27
2023-12-31
Brief Summary
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Detailed Description
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This study will also provide evidence of feasibility for conducting a larger-scale RCT comparing different technologies and interventions for chronic stroke rehabilitation.
A single-blind (evaluator) two-arm randomized clinical trial (RCT) is proposed for this study with participants who have had a stroke randomly allocated to: (1) 8-week training with the VirTele system.i.e. treatment group or (2) 8-week written home exercise program provided by a clinician (GRASP), i.e. exercise control group.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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No Intervention: Usual care
All study participants in the control group will receive an 8-week written home exercise program (e.g. GRASP) , i.e. the usual care discharge home program.
home written exercise program
exercises such as picking up objects, placing objects, frequently prescribed at discharge
Experimental: Telerehabilitation system
Participants in the experimental group will receive 8 weeks home exercise program using a virtual reality (VR) and telerehabilitation system. The intensity and choice of game for the home program will be determined by the therapist based on the patient's abilities, interests, motivation and fatigue. The patient's performance for the VR home program will be monitored asynchronously and synchronously and the program adapted to ensure it remains at an appropriate level for the patient.
telerehabilitation/exergame system
Video games using the Kinect camera that are carried out using the impaired arm and monitored by a therapist by videoconferencing
Interventions
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home written exercise program
exercises such as picking up objects, placing objects, frequently prescribed at discharge
telerehabilitation/exergame system
Video games using the Kinect camera that are carried out using the impaired arm and monitored by a therapist by videoconferencing
Eligibility Criteria
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Inclusion Criteria
* Mild to moderate upper limb impairment (score 2-6 Chedoke-McMaster arm component or ability to perform VR tasks at least at the lowest setting according to clinician);
* No longer receiving rehabilitation services;
* living in an area where high speed Internet access is available.
Exclusion Criteria
* Severe cognitive or communication deficits;
* Visual impairments;
* Severe balance deficits limiting sitting safely independently;
* Shoulder pain limiting movements for the game;
* Previous upper limb impairment limiting potential recovery.
18 Years
ALL
No
Sponsors
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Canadian Institutes of Health Research (CIHR)
OTHER_GOV
Université de Montréal
OTHER
Responsible Party
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Dahlia Kairy
Associate Professor
Principal Investigators
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Dahlia Kairy, PhD
Role: PRINCIPAL_INVESTIGATOR
Université de Montréal
Locations
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Université de Montréal
Montreal, Quebec, Canada
Countries
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Central Contacts
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Facility Contacts
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References
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Allegue DR, Kairy D, Higgins J, Archambault P, Michaud F, Miller W, Sweet SN, Tousignant M. Optimization of Upper Extremity Rehabilitation by Combining Telerehabilitation With an Exergame in People With Chronic Stroke: Protocol for a Mixed Methods Study. JMIR Res Protoc. 2020 May 21;9(5):e14629. doi: 10.2196/14629.
Other Identifiers
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CRIR-1319-0218
Identifier Type: -
Identifier Source: org_study_id
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