Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke

NCT ID: NCT03277950

Last Updated: 2017-09-11

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

21 participants

Study Classification

INTERVENTIONAL

Study Start Date

2017-09-15

Study Completion Date

2019-09-15

Brief Summary

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Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training.

Detailed Description

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Individuals with stroke sign informed consent. They are trained with virtual reality game with and without feedback from a researcher. Age-matched healthy play the same game as individuals with stroke do. Both individuals with stroke and healthy are measured upper limb movement pattern.

Conditions

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Stroke Movement, Abnormal

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Investigators

Study Groups

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virtual reality with feedback

Participants received training via virtual reality game with feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.

Group Type EXPERIMENTAL

Virtual reality with feedback

Intervention Type OTHER

Individuals with stroke play game with correction of movement.

virtual reality without feedback

Participants received training via virtual reality game without feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.

Group Type ACTIVE_COMPARATOR

Virtual reality without feedback

Intervention Type OTHER

Individuals with stroke play game without correction of movement.

Healthy

Participants do not play virtual reality game.

Group Type OTHER

Healthy

Intervention Type OTHER

Healthy do not play game

Interventions

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Virtual reality with feedback

Individuals with stroke play game with correction of movement.

Intervention Type OTHER

Virtual reality without feedback

Individuals with stroke play game without correction of movement.

Intervention Type OTHER

Healthy

Healthy do not play game

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

Individuals with stroke

1. 45 - 65 years old
2. First ischemic or hemorrhagic stroke
3. Right hemiparesis
4. Right dominant handedness
5. Within 6 months after stroke
6. Discharge from hospital and stay at home
7. Normal dynamic sitting balance
8. At least 120 degrees of shoulder flexion and 45 degrees of shoulder extension by passive range of motion
9. Active movement at least stage 3 by Chedoke-McMaster Stroke Assessment
10. Muscle tone graded 1-2 by Modified Ashworth Scale in 2 of 3 muscle groups including shoulder adductor, internal rotator or/and elbow flexor groups
11. No cognitive impairment

Healthy individuals

1. Have same gender and age within range of ±5 years of individuals with stroke
2. Right handedness
3. Active range of motion of shoulder flexion and extension at least 120°and 45° respectively
4. No cognitive impairment

Exclusion Criteria

Individual with stroke and healthy

1. Have cyber-sickness
2. Obesity
3. Ataxic movement
4. Loss visual field or visual neglect
5. Loss exteroceptive sensation
6. Impaired or loss proprioceptive sensation
7. Receive the occupation therapy on upper extremity
8. Muscle contracture at the scapula, shoulder and elbow
9. Pain at the scapula, shoulder and elbow
10. History of fracture or surgery at head, shoulder, scapula, and elbow
11. Shoulder subluxation
12. Other neurological disorders
13. Uncontrolled hypertension
14. Myocardial infarction
15. Seizure or epilepsy
16. Pacemaker or hemodialysis vascular access
Minimum Eligible Age

45 Years

Maximum Eligible Age

65 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Vimonwan Hiengkaew

OTHER

Sponsor Role lead

Responsible Party

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Vimonwan Hiengkaew

Associate professor

Responsibility Role SPONSOR_INVESTIGATOR

Principal Investigators

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Vimonwan Hiengkaew, PhD

Role: STUDY_CHAIR

Mahidol University

Peemonkong Wattananon, PhD

Role: STUDY_DIRECTOR

Mahidol University

Sirada Lolak, BSc

Role: PRINCIPAL_INVESTIGATOR

Mahidol University

Central Contacts

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Vimonwan Hiengkaew, PhD

Role: CONTACT

+6624415450

Other Identifiers

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2016/097.0906

Identifier Type: -

Identifier Source: org_study_id

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