Telerehabilitation Through Serious Games in Virtual Reality in a Stroke Population (AutoRReVi)

NCT ID: NCT04694833

Last Updated: 2022-06-15

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

400 participants

Study Classification

INTERVENTIONAL

Study Start Date

2020-10-23

Study Completion Date

2022-10-15

Brief Summary

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After a stroke, individuals present with motor and/or cognitive impairments. These impairments limit activity, restrict participation and affect quality of life. Therefore, rehabilitation programs are provided from the earliest days. However, an important proportion of patients do not achieve the recommended amount of rehabilitation therapy (even in institutional systems). In fact, patients do not always have access to healthcare systems. Moreover, hospital resources and healthcare systems are often limited (especially in poor countries) which has led to the development of new cost-effective rehabilitation methods such as self-rehabilitation and tele-rehabilitation.

This study aims :

1. to develop and validate relevant self-assessments tools in virtual reality
2. to propose auto-adaptative virtual reality-based therapies based on the link between motor and cognitive functions.

Detailed Description

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Conditions

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Stroke Hemiparesis Cognitive Impairment Healthy Subjects

Study Design

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Allocation Method

NON_RANDOMIZED

Intervention Model

PARALLEL

Studies will be conducted in a single group of (a) stroke patients and (b) healthy subjects
Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Stroke patients

Stroke patients with hemiparesis and/or cognitive impairments (such as apraxia, aphasia and hemineglect)

Group Type EXPERIMENTAL

Motor and cognitive virtual reality-based assessments

Intervention Type BEHAVIORAL

Motor and cognitive testing in virtual reality

Motor and cognitive virtual reality-based serious games

Intervention Type BEHAVIORAL

Serious games implemented in virtual reality to rehabilitate motor and cognitive impairments.

Healthy subjects

Subjects who do not suffer from any pathology that could affect upper-limb motor function or cognition

Group Type EXPERIMENTAL

Motor and cognitive virtual reality-based assessments

Intervention Type BEHAVIORAL

Motor and cognitive testing in virtual reality

Motor and cognitive virtual reality-based serious games

Intervention Type BEHAVIORAL

Serious games implemented in virtual reality to rehabilitate motor and cognitive impairments.

Interventions

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Motor and cognitive virtual reality-based assessments

Motor and cognitive testing in virtual reality

Intervention Type BEHAVIORAL

Motor and cognitive virtual reality-based serious games

Serious games implemented in virtual reality to rehabilitate motor and cognitive impairments.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Stroke patients (with hemiparesis or cognitive impairment such as apraxia, aphasia or hemineglect) OR healthy subjects
* Able to undersand simple instructions

Exclusion Criteria

* Other disease that could affect upper limb motor function or cognition
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Cliniques universitaires Saint-Luc- Université Catholique de Louvain

OTHER

Sponsor Role collaborator

Université Catholique de Louvain

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Thierry Lejeune, MD, PhD

Role: PRINCIPAL_INVESTIGATOR

Cliniques universitaires Saint-Luc - UCLouvain

Locations

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Cliniques universitaires Saint-Luc

Brussels, Woluwé, Belgium

Site Status RECRUITING

Countries

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Belgium

Central Contacts

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Gauthier Everard, MSc, PT

Role: CONTACT

+32472500158

Khawla Ajana, MSc

Role: CONTACT

Facility Contacts

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Thierry Lejeune, Pr

Role: primary

References

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Everard G, Declerck L, Lejeune T, Edwards MG, Bogacki J, Reiprich C, Delvigne K, Legrain N, Batcho CS. A Self-Adaptive Serious Game to Improve Motor Learning Among Older Adults in Immersive Virtual Reality: Short-Term Longitudinal Pre-Post Study on Retention and Transfer. JMIR Aging. 2025 Mar 3;8:e64004. doi: 10.2196/64004.

Reference Type DERIVED
PMID: 40053708 (View on PubMed)

Ajana K, Everard G, Lejeune T, Edwards MG. An immersive virtual reality serious game set for the clinical assessment of spatial attention impairments: Effects of avatars on perspective? Technol Health Care. 2025 Jul;33(4):1626-1644. doi: 10.1177/09287329241296380. Epub 2025 Jan 17.

Reference Type DERIVED
PMID: 39973878 (View on PubMed)

Everard G, Burton Q, Van de Sype V, Bibentyo TN, Auvinet E, Edwards MG, Batcho CS, Lejeune T. Extended reality to assess post-stroke manual dexterity: contrasts between the classic box and block test, immersive virtual reality with controllers, with hand-tracking, and mixed-reality tests. J Neuroeng Rehabil. 2024 Mar 15;21(1):36. doi: 10.1186/s12984-024-01332-x.

Reference Type DERIVED
PMID: 38491540 (View on PubMed)

Burton Q, Lejeune T, Dehem S, Lebrun N, Ajana K, Edwards MG, Everard G. Performing a shortened version of the Action Research Arm Test in immersive virtual reality to assess post-stroke upper limb activity. J Neuroeng Rehabil. 2022 Dec 3;19(1):133. doi: 10.1186/s12984-022-01114-3.

Reference Type DERIVED
PMID: 36463219 (View on PubMed)

Everard G, Otmane-Tolba Y, Rosselli Z, Pellissier T, Ajana K, Dehem S, Auvinet E, Edwards MG, Lebleu J, Lejeune T. Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke. J Neuroeng Rehabil. 2022 Jan 22;19(1):7. doi: 10.1186/s12984-022-00981-0.

Reference Type DERIVED
PMID: 35065678 (View on PubMed)

Other Identifiers

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1810108

Identifier Type: OTHER_GRANT

Identifier Source: secondary_id

ROBIGAME

Identifier Type: -

Identifier Source: org_study_id

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