Virtual Reality as a Tool for Rehabilitation on Elderly People

NCT ID: NCT02598882

Last Updated: 2017-10-23

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

13 participants

Study Classification

INTERVENTIONAL

Study Start Date

2014-09-30

Study Completion Date

2016-11-30

Brief Summary

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Assessment of energy expenditure and the quadriceps muscle fatigue of healthy seniors, after two physical activities, being one of an activity guided by interactive video game (Xbox) and another on the treadmill. The participants will perform the activities in two different days, the order will be obtained by randomization.

Detailed Description

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Conditions

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Aged

Keywords

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Elderly Videogame energy expenditure electromyography rehabilitation

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

CROSSOVER

Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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treadmill

patients will be 30 minutes of activity on treadmill, before and after exercise the same shall be assessed as fatigue of quadriceps by surface electromyography

Group Type ACTIVE_COMPARATOR

treadmill

Intervention Type DEVICE

Patients will be an assessment of quadriceps muscle strength by surface electromyography, before and after a 30-minute activity in treadmill.

videogame

patients will be 30 minutes of activity with video games, before and after exercise the same shall be assessed as fatigue of quadriceps by surface electromyography

Group Type ACTIVE_COMPARATOR

videogame

Intervention Type DEVICE

Patients will be an assessment of quadriceps muscle strength by surface electromyography, before and after a 30-minute guided activity through an active video game

Interventions

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videogame

Patients will be an assessment of quadriceps muscle strength by surface electromyography, before and after a 30-minute guided activity through an active video game

Intervention Type DEVICE

treadmill

Patients will be an assessment of quadriceps muscle strength by surface electromyography, before and after a 30-minute activity in treadmill.

Intervention Type DEVICE

Other Intervention Names

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exergame virtual reality

Eligibility Criteria

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Inclusion Criteria

* Participate in this study elderly
* Of both sexes,
* Over 60 years,
* without cardiac and respiratory diseases
* Who accept to participate in the research, giving your consent by signing the informed consent

Exclusion Criteria

* Those who oppose the signing of the informed consent
* Submit proposals and activities intolerance who can't understand or accomplish correctly the procedures due to physical and or mental limitations.
Minimum Eligible Age

60 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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University of Nove de Julho

OTHER

Sponsor Role lead

Responsible Party

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Daysi Tobelem

Principal investigator

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Dirceu Costa, Doctor

Role: STUDY_DIRECTOR

University of Nove de Julho

Locations

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Dirceu Costa

São Paulo, , Brazil

Site Status

Countries

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Brazil

Other Identifiers

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ExerRehab

Identifier Type: -

Identifier Source: org_study_id