Study Results
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Basic Information
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UNKNOWN
NA
44 participants
INTERVENTIONAL
2020-07-28
2023-12-30
Brief Summary
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Advances in technology have made it possible to start using immersive VR in the therapeutic approach to various pathologies that affect motor function.
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Detailed Description
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Main aims
1-To determine if the designed immersive VR training program is better in the short term (15 sessions) and in the medium term (30 sessions) than the conventional physiotherapy training with respect to the change of the parameters related to the static balance in sitting and standing and dynamic balance in post-stroke patients.
Secondary aims 2. To determine the efficacy in the short term (15 sessions) and in the medium term (30 sessions) of immersive VR systems compared to conventional physiotherapy procedures regarding the quality of life associated with stroke, the degree of independence and autonomy .
3\. To determine the safety of the application of training programs in immersive VR settings in post-stroke subjects with respect to the number of adverse effects produced.
4\. Determine prognostic factors associated with insufficient improvement (less than moderate change) after stroke treatment with the designed immersive VR program and with conventional physiotherapy treatment.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
DOUBLE
Study Groups
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Virtual reality
1. st part: Conventional physiotherapy treatment program aimed at achieving functional improvement and increased postural control. 15 minutes
2. nd part: Experimental training program for static and dynamic balance in sitting and standing by immersive Virtual Reality. 15 minutes
Virtual reality
Use of virtual reality glasses for balance work
Control group
1. st part: Conventional physiotherapy treatment program aimed at achieving functional improvement and increased postural control.15 minutes
2. nd part: Training program for static and dynamic balance in sitting and standing, according to Bayouk. 15 minutes
Control group
Balance treatment with according to Bayouk physiotherapy
Interventions
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Virtual reality
Use of virtual reality glasses for balance work
Control group
Balance treatment with according to Bayouk physiotherapy
Eligibility Criteria
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Inclusion Criteria
* Diagnosis of hemiparesis or post-stroke hemiplegia.
* Minimum score of 2 points on item 3.2 of the Berg Scale, which establishes that the patient can remain in a sitting position for 30s without help.
Exclusion Criteria
* Cerebellar pathology.
* Hemineglect or previous neurological disorder.
* Visual disturbances that prevent the use of VR glasses.
* Moderate cognitive decline, scores less than 43 on the Mini-mental State examination.
* Previous musculoskeletal disorders that make it difficult or impossible to balance sitting and standing or walking.
18 Years
80 Years
ALL
No
Sponsors
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Universidad de Zaragoza
OTHER
Yolanda Marcen Roman
OTHER
Responsible Party
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Yolanda Marcen Roman
Principal investigador
Principal Investigators
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Aitor Garay Sanchez, Master
Role: STUDY_CHAIR
IIS Aragón
Mercedes Ferrando Margeli, Master
Role: PRINCIPAL_INVESTIGATOR
IIS Aragón
María Ángeles Franco Sierra, PhD
Role: PRINCIPAL_INVESTIGATOR
IIS Aragón
Locations
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Hospital universitario Miguel servet
Zaragoza, , Spain
Countries
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References
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Grefkes C, Fink GR. Connectivity-based approaches in stroke and recovery of function. Lancet Neurol. 2014 Feb;13(2):206-16. doi: 10.1016/S1474-4422(13)70264-3.
Hugues A, Di Marco J, Janiaud P, Xue Y, Pires J, Khademi H, Cucherat M, Bonan I, Gueyffier F, Rode G. Efficiency of physical therapy on postural imbalance after stroke: study protocol for a systematic review and meta-analysis. BMJ Open. 2017 Jan 30;7(1):e013348. doi: 10.1136/bmjopen-2016-013348.
Freburger JK, Li D, Johnson AM, Fraher EP. Physical and Occupational Therapy From the Acute to Community Setting After Stroke: Predictors of Use, Continuity of Care, and Timeliness of Care. Arch Phys Med Rehabil. 2018 Jun;99(6):1077-1089.e7. doi: 10.1016/j.apmr.2017.03.007. Epub 2017 Apr 4.
Li S. Spasticity, Motor Recovery, and Neural Plasticity after Stroke. Front Neurol. 2017 Apr 3;8:120. doi: 10.3389/fneur.2017.00120. eCollection 2017.
Kim A, Darakjian N, Finley JM. Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson's disease. J Neuroeng Rehabil. 2017 Feb 21;14(1):16. doi: 10.1186/s12984-017-0225-2.
Yasuda K, Muroi D, Ohira M, Iwata H. Validation of an immersive virtual reality system for training near and far space neglect in individuals with stroke: a pilot study. Top Stroke Rehabil. 2017 Oct;24(7):533-538. doi: 10.1080/10749357.2017.1351069. Epub 2017 Jul 12.
Llorens R, Noe E, Colomer C, Alcaniz M. Effectiveness, usability, and cost-benefit of a virtual reality-based telerehabilitation program for balance recovery after stroke: a randomized controlled trial. Arch Phys Med Rehabil. 2015 Mar;96(3):418-425.e2. doi: 10.1016/j.apmr.2014.10.019. Epub 2014 Nov 13.
Laver KE, Lange B, George S, Deutsch JE, Saposnik G, Crotty M. Virtual reality for stroke rehabilitation. Cochrane Database Syst Rev. 2017 Nov 20;11(11):CD008349. doi: 10.1002/14651858.CD008349.pub4.
Other Identifiers
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VR stroke
Identifier Type: -
Identifier Source: org_study_id
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