Impact of the Virtual Human Project on Team-based Learning: A Randomized-controlled Trial

NCT ID: NCT02484469

Last Updated: 2015-06-29

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

94 participants

Study Classification

INTERVENTIONAL

Study Start Date

2014-07-31

Study Completion Date

2015-03-31

Brief Summary

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Team-based learning (TBL) is a learner-centered, instructor-directed strategy for small group active learning in large group educational settings. When TBL is conducted correctly, the students' performances are equivalent or improved in comparison to either lecture-based formats or more traditional small group learning models.1 Nevertheless, few studies have been published regarding the insertion of innovative audiovisual tools in the TBL context. The Virtual Human Project is described as powerful sequences of three dimension (3D) computer graphics video of the human body that aids learning by facilitating an understanding in relation to a specific subject. The Virtual Human is composed by video sequences combining anatomy, physiology, and morphology in the context of various diseases. There are video sequences available for many disciplines, including dermatology and with capacity to produce anatomical structures by 3D printer. Despite the incredible potential applications of the Virtual Human, few studies have assessed its impact on medical education. The investigators did not find any study evaluating TBL with the insertion of iconographic educational material that assessed whether this intervention could change the learning progress of students. This is the aim of the present study, by comparing students tests scores after a TBL session with the VIrtual Human videos about leprosy or a standard TBL session, and to evaluate the student's satisfaction with the Virtual Human videos.

Detailed Description

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Conditions

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Leprosy

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Blinding Strategy

NONE

Study Groups

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Exposed

The Virtual Human Project videos and Team-Based learning session about leprosy

Group Type EXPERIMENTAL

The Virtual Human Project

Intervention Type DEVICE

Virtual Human educational videos about leprosy

Unexposed

Standard Team-Based learning session about leprosy

Group Type PLACEBO_COMPARATOR

No interventions assigned to this group

Interventions

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The Virtual Human Project

Virtual Human educational videos about leprosy

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* undergraduate medical students in the third year of Medical School at the Federal University of Mato Grosso do Sul.

Exclusion Criteria

* students previously exposed to dermatologic research, extracurricular activities involving dermatology or dermatology rotation in that year
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior.

OTHER_GOV

Sponsor Role lead

Responsible Party

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Cristiane Comparin

Dr.

Responsibility Role PRINCIPAL_INVESTIGATOR

Other Identifiers

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001

Identifier Type: -

Identifier Source: org_study_id

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