Virtual Reality Situation-Based Flipped Learning

NCT ID: NCT06223425

Last Updated: 2024-01-25

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

RECRUITING

Clinical Phase

NA

Total Enrollment

140 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-11-01

Study Completion Date

2024-02-01

Brief Summary

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The integration of innovative educational approaches in nursing education has become increasingly crucial for enhancing learning outcomes. Among these approaches, virtual reality (VR)

Detailed Description

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Situation-Based Flipped Learning, and Gamification have gained attention as promising tools to engage nursing students and promote a deeper understanding of complex concepts. This study aims to investigate the effectiveness of combining these strategies in a virtual reality Situation-Based Flipped Learning environment with elements of Gamification on nursing students' learning attitudes, problem-solving abilities, and empathetic skills. By leveraging these technologies, educators seek to create an immersive and interactive learning experience that not only aligns with the demands of modern education but also addresses the unique challenges faced by nursing students in developing critical competencies. This research explores the potential impact of this integrated approach on nursing education, contributing valuable insights to the ongoing efforts to optimize teaching methodologies for future healthcare professionals.

Conditions

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Educational Problems Problem;Learning

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

OTHER

Blinding Strategy

NONE

Study Groups

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virtual reality Situation-Based Flipped Learning

students exposed to virtual reality Situation-Based Flipped Learning

Group Type EXPERIMENTAL

virtual reality Situation-Based Flipped Learning

Intervention Type BEHAVIORAL

Situation-Based Flipped Learning, and Gamification have gained attention as promising tools to engage nursing students and promote a deeper understanding of complex concepts. This study aims to investigate the effectiveness of combining these strategies in a virtual reality Situation-Based Flipped Learning environment with elements of Gamification on nursing students' learning attitudes, problem-solving abilities, and empathetic skills.

traditional teaching strategies

Students exposed to traditional Learning

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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virtual reality Situation-Based Flipped Learning

Situation-Based Flipped Learning, and Gamification have gained attention as promising tools to engage nursing students and promote a deeper understanding of complex concepts. This study aims to investigate the effectiveness of combining these strategies in a virtual reality Situation-Based Flipped Learning environment with elements of Gamification on nursing students' learning attitudes, problem-solving abilities, and empathetic skills.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* willingness to participate

Exclusion Criteria

* First-year academic students
Minimum Eligible Age

18 Years

Maximum Eligible Age

30 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Alexandria University

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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mohamed H atta

Role: PRINCIPAL_INVESTIGATOR

Faculty of nursing, Alexandria university, Egypt

Locations

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Alexandria university

Alexandria, Alexandria Governorate, Egypt

Site Status RECRUITING

Countries

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Egypt

Central Contacts

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mohamed H atta

Role: CONTACT

+202026609088

eman H taha, professor

Role: CONTACT

+202026609088

Facility Contacts

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mohamed H atta

Role: primary

+202026609088

eman H taha, professor

Role: backup

+202026609088

Provided Documents

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Document Type: Study Protocol

View Document

Other Identifiers

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IRB00013623

Identifier Type: -

Identifier Source: org_study_id

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