The Effectiveness of Parent-child Collaborative Game on Children Attentiveness in Informal Learning Environment

NCT ID: NCT06966895

Last Updated: 2025-05-13

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

48 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-03-01

Study Completion Date

2024-06-01

Brief Summary

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To assess the impact of applying a parent-child collaboration game app on children during museum visiting process compared to traditional text-based panels.

Detailed Description

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The objective of our research was to confirm the efficacy of an interactive app that facilitates parent-child collaboration during museum visits and to provide children with knowledge regarding the museum learning process. An application is utilized throughout the entire behavioral process of a museum visit; it serves as an auxiliary tool to facilitate the parent-child experience in the museum in a more targeted manner.

Conditions

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Education Educational Technology Children Knowledge

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

In terms of user motivation, the gamified design model for museums aims to engage and satisfy both parents and children by tapping into their intrinsic and extrinsic motivations. The goal is to enhance their involvement and enjoyment. The model emphasizes social interaction and curiosity, offering opportunities for enjoyment and a sense of accomplishment through interactions with parents and peers. By incorporating game-like challenges, the model caters to children\'s natural inclination for exploration, igniting their curiosity and thus increasing their interest and engagement with the museum.
Primary Study Purpose

OTHER

Blinding Strategy

TRIPLE

Participants Investigators Outcome Assessors

Study Groups

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Museum Talking

This application is utilized throughout the entire behavioral process of a museum visit; it serves as an auxiliary tool to facilitate the parent-child groups' experience in the museum in a more targeted manner. The players will experience the historical narrative, Breakout Q\&A,and the production game in collaboration with parents. Players can earn between 0 and 3 stars in the game, contingent on the frequency of accurate responses.While the breakout mechanism is mainly triggered by children's external motivation, the design parts of the internal motivation are mainly triggered by parental involvement, including the APP hints, and the model kitchen game. During the first two levels of answering questions, parents get some hints through the APP. In the third level of the simulated kitchen, parents get detailed cooking recipes through the APP so that children can finish it with the help of their parents. The simulated kitchen is a real space containing plastic cookware and ing

Group Type EXPERIMENTAL

a parent-child collaboration game app

Intervention Type DEVICE

This application is utilized throughout the entire behavioral process of a museum visit; it serves as an auxiliary tool to facilitate the parent-child groups\' experience in the museum in a more targeted manner.

Traditional text-based panels group

A traditional museum visitor's manual, containing knowledge of similar content to that in the game.

Group Type SHAM_COMPARATOR

traditional text-based panels group

Intervention Type OTHER

A traditional museum visitor\'s manual, containing knowledge of similar content to that in the game.

Interventions

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a parent-child collaboration game app

This application is utilized throughout the entire behavioral process of a museum visit; it serves as an auxiliary tool to facilitate the parent-child groups\' experience in the museum in a more targeted manner.

Intervention Type DEVICE

traditional text-based panels group

A traditional museum visitor\'s manual, containing knowledge of similar content to that in the game.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

1. age 8-10 years,
2. good communication and comprehension skills without significant cognitive deficits
3. parents\' ability to operate electronic devices proficiently.

Exclusion Criteria

1. children can't read the text accurately
2. children with severe disabilities who are unable to move easily
3. guardians who are responsible for more than one child
Minimum Eligible Age

8 Years

Maximum Eligible Age

10 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Shanghai Jiao Tong University School of Medicine

OTHER

Sponsor Role lead

Responsible Party

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Zhu Dian

Dr

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Dian Zhu

Role: PRINCIPAL_INVESTIGATOR

Shanghai Jiao Tong University School of Medicine

Locations

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Shanghai Jiao Tong University

Shanghai, Shanghai Municipality, China

Site Status

Countries

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China

Other Identifiers

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NEADS005

Identifier Type: -

Identifier Source: org_study_id

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