Virtual Escape Room Education and Triage

NCT ID: NCT07181772

Last Updated: 2025-09-18

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

ENROLLING_BY_INVITATION

Clinical Phase

NA

Total Enrollment

122 participants

Study Classification

INTERVENTIONAL

Study Start Date

2025-04-03

Study Completion Date

2025-12-30

Brief Summary

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This study was planned as a randomized controlled experimental design to determine the effect of triage training given to First and Emergency Aid students via a virtual escape room.

This research aims to increase the triage knowledge of First and Emergency Aid students and to develop an alternative training method for healthcare professionals working in the prehospital field.

The research hypotheses are:

Hypothesis 0: Training provided to First and Emergency Aid students using a virtual escape room has no effect on triage knowledge.

Hypothesis 1: Training provided to First and Emergency Aid students using a virtual escape room has an effect on triage knowledge.

Detailed Description

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The study participants were identified as 122 people using Gpower. Data will be collected using a Personal Information Form, the Triage Information Scale, the Virtual Escape Room in Triage Training, and the Gaming Experience Scale.

Conditions

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Student Education

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Data Collection from Experimental Group Students: Students in the experimental group, assigned according to randomization, will complete a Personal Information Form and a Triage Knowledge Scale via Google Forms. A Virtual Escape Room game will be played during the Triage Training. After the game, the Game Play Experience Scale will be administered, and the Triage Knowledge Scale will be administered one month after the training.
Primary Study Purpose

HEALTH_SERVICES_RESEARCH

Blinding Strategy

SINGLE

Participants

Study Groups

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The group trained with the Virtual Escape Room game

Students in the experimental group will play a virtual escape room game.

Group Type EXPERIMENTAL

virtual escape room

Intervention Type BEHAVIORAL

Triage training will be taught to students in the experimental group for the first time through a virtual escape room game.

The group trained with the power point

Triage training will be given to students in the control group using the classical method of powerpoint presentation.

Group Type ACTIVE_COMPARATOR

with Power point education

Intervention Type BEHAVIORAL

The control group was trained using the traditional method using power point.

Interventions

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virtual escape room

Triage training will be taught to students in the experimental group for the first time through a virtual escape room game.

Intervention Type BEHAVIORAL

with Power point education

The control group was trained using the traditional method using power point.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

Emergency and first aid students Having a smartphone

Exclusion Criteria

Not answering all the questions
Minimum Eligible Age

18 Years

Maximum Eligible Age

25 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Biruni University

OTHER

Sponsor Role collaborator

Istanbul University - Cerrahpasa

OTHER

Sponsor Role lead

Responsible Party

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Gülsüme Satir

Ass.Prof.

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Biruni University

Istanbul, zeytinburnu, Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

References

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Quek LH, Tan AJQ, Sim MJJ, Ignacio J, Harder N, Lamb A, Chua WL, Lau ST, Liaw SY. Educational escape rooms for healthcare students: A systematic review. Nurse Educ Today. 2024 Jan;132:106004. doi: 10.1016/j.nedt.2023.106004. Epub 2023 Oct 24.

Reference Type BACKGROUND
PMID: 37924674 (View on PubMed)

Lopez-Belmonte J, Pozo-Sanchez S, Lampropoulos G, Moreno-Guerrero AJ. Design and validation of a questionnaire for the evaluation of educational experiences in the metaverse in Spanish students (METAEDU). Heliyon. 2022 Nov 2;8(11):e11364. doi: 10.1016/j.heliyon.2022.e11364. eCollection 2022 Nov.

Reference Type BACKGROUND
PMID: 36387471 (View on PubMed)

Löffler, E., Schneider, B., Zanwar, T., & Asprion, P. M. (2021). Cysecescape 2.0-a virtual escape room to raise cybersecurity awareness. International Journal of Serious Games, 8(1), 59-70.

Reference Type BACKGROUND

Study Documents

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Document Type: virtual escape room link for students

virtual escape room for triage education

View Document

Other Identifiers

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12-2025-01-50

Identifier Type: OTHER_GRANT

Identifier Source: secondary_id

2024-BİAEK/07-37

Identifier Type: -

Identifier Source: org_study_id

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