Serious Game vs Traditional BLS Training in Adolescents
NCT ID: NCT07286708
Last Updated: 2025-12-17
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
117 participants
INTERVENTIONAL
2021-11-22
2022-12-02
Brief Summary
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Detailed Description
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The video game group received a 13-minute interactive scenario-based BLS training, while the control group received a guideline-based lecture and hands-on manikin practice. Outcomes included changes in BLS knowledge and skill scores over time and group differences in short- and long-term retention.
Data were analyzed using nonparametric tests due to non-normal distribution. The study aimed to determine whether the serious game improves BLS learning and retention compared with traditional instruction.
Conditions
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Keywords
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Study Design
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RANDOMIZED
PARALLEL
HEALTH_SERVICES_RESEARCH
NONE
Study Groups
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Video Game-Based CPR Training Group
Participants in this arm received CPR training using the Lifesaver interactive video game developed by Resuscitation Council (UK). Training was completed individually under supervision using mobile phones. The video game provides a realistic CPR scenario and immediate feedback. No additional classical teaching was provided prior to the intervention.
Lifesaver Video Game CPR Training
The Lifesaver video game is an interactive, scenario-based CPR training tool developed by the Resuscitation Council (UK). Participants use their mobile phones to complete a simulated cardiac arrest scenario involving a teenage victim. The game teaches recognition of cardiac arrest, calling emergency services, performing chest compressions, rescue breaths, and AED use. Training was completed individually under supervision.
Traditional Instructor-Led CPR Training Group
Participants in this arm received traditional CPR training delivered by a certified instructor. Training included a theoretical lecture based on the Ministry of Health Adult Basic Life Support curriculum, followed by hands-on CPR practice using an adult manikin. Each session lasted approximately 2 hours. No video game or digital tool was used in this training.
Traditional Instructor-Led CPR Training
Participants received a traditional instructor-led CPR training consisting of a theoretical lecture based on the Ministry of Health Adult Basic Life Support guidelines and hands-on CPR practice using an adult manikin. Training lasted approximately 2 hours and did not include any digital or game-based components.
Interventions
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Lifesaver Video Game CPR Training
The Lifesaver video game is an interactive, scenario-based CPR training tool developed by the Resuscitation Council (UK). Participants use their mobile phones to complete a simulated cardiac arrest scenario involving a teenage victim. The game teaches recognition of cardiac arrest, calling emergency services, performing chest compressions, rescue breaths, and AED use. Training was completed individually under supervision.
Traditional Instructor-Led CPR Training
Participants received a traditional instructor-led CPR training consisting of a theoretical lecture based on the Ministry of Health Adult Basic Life Support guidelines and hands-on CPR practice using an adult manikin. Training lasted approximately 2 hours and did not include any digital or game-based components.
Eligibility Criteria
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Inclusion Criteria
* Volunteered to participate in the study,
* Owns a smartphone capable of running the Lifesaver video game,
* No health problems affecting verbal communication,
* Provided written informed consent signed by both the student and their parent/guardian
Exclusion Criteria
* Transferred to another school during the study period,
* Declined to participate or withdrew consent at any time
15 Years
17 Years
ALL
No
Sponsors
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Burcu SELVI CALSIKAN
OTHER
Responsible Party
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Burcu SELVI CALSIKAN
Assistant Professor
Locations
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Istanbul Uskudar High School
Üsküdar, Istanbul, Turkey (Türkiye)
Countries
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Related Links
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Related Info
Other Identifiers
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2020/177
Identifier Type: -
Identifier Source: org_study_id