Effect of a Humanoid Robot With Virtual Reality Games to Train Arm Function in Children With Cerebral Palsy - THRIVE Trial
NCT ID: NCT06881407
Last Updated: 2025-03-18
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
42 participants
INTERVENTIONAL
2025-02-25
2027-08-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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THRIVE (Combination of Virtual Reality and Humanoid Robot)
Participants will receive the home-based intervention using the combination of virtual reality and a humanoid robot, "who" serves as a cheerleader and coach, for 8 weeks. During each week, participants will need to exercise 3 sessions per week, for around 60 minutes per session.
Robot
This robot will serve as a cheerleader and coach to provide encouragement and feedback.
Virtual Reality
Our developed Super Pop VR system will be used to provide virtual reality intervention.
Virtual Reality Alone
Participants will receive the home-based virtual reality intervention for 8 weeks. During each week, participants will need to exercise 3 sessions per week, for around 60 minutes per session.
Virtual Reality
Our developed Super Pop VR system will be used to provide virtual reality intervention.
Interventions
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Robot
This robot will serve as a cheerleader and coach to provide encouragement and feedback.
Virtual Reality
Our developed Super Pop VR system will be used to provide virtual reality intervention.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
2. diagnosed with spastic CP;
3. have a manual ability classification system (MACs) level I-III;
4. able to sit with trunk supported;
5. are able to reach forward for more than half of their arm length;
6. are able to comprehend and complete a three-steps commands;
7. are able to see a TV screen (with or without corrected vision); and
8. their primary caregiver is willing to follow the desired intervention dosing and all evaluation measurements.
Exclusion Criteria
2. if they have a severe attention deficit or uncontrolled epilepsy, which may possibly be triggered by the light or sound of the video games.
5 Years
21 Years
ALL
No
Sponsors
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Ohio State University
OTHER
Georgia State University
OTHER
Responsible Party
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Yuping Chen
Professor
Locations
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Department of Physical Therapy, Georgia State University
Atlanta, Georgia, United States
Countries
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Central Contacts
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Facility Contacts
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References
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Chen Y, Garcia-Vergara S, Howard AM. Effect of feedback from a socially interactive humanoid robot on reaching kinematics in children with and without cerebral palsy: A pilot study. Dev Neurorehabil. 2018 Nov;21(8):490-496. doi: 10.1080/17518423.2017.1360962. Epub 2017 Aug 17.
Howard A, Chen Y, Park CH. From Autism Spectrum Disorder to Cerebral Palsy: State-of-the-Art in Pediatric Therapy Robots. In Encyclopedia of Medical Robotics, J. P. Desai (Ed.), World Scientific Publishing Company, 2018, pp241-261
Chen YP, Howard AM. Effects of robotic therapy on upper-extremity function in children with cerebral palsy: A systematic review. Dev Neurorehabil. 2016;19(1):64-71. doi: 10.3109/17518423.2014.899648. Epub 2014 Apr 11.
Chen Y, Fanchiang HD, Howard A. Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Phys Ther. 2018 Jan 1;98(1):63-77. doi: 10.1093/ptj/pzx107.
Other Identifiers
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90IFST0009
Identifier Type: OTHER_GRANT
Identifier Source: secondary_id
H23116
Identifier Type: -
Identifier Source: org_study_id
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