Integration of the Wingate Test Into Virtual Reality Based System
NCT ID: NCT06661395
Last Updated: 2025-01-13
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
Get a concise snapshot of the trial, including recruitment status, study phase, enrollment targets, and key timeline milestones.
COMPLETED
NA
30 participants
INTERVENTIONAL
2024-11-01
2024-12-14
Brief Summary
Review the sponsor-provided synopsis that highlights what the study is about and why it is being conducted.
In sports, precise anaerobic assessment is crucial, especially for athletes engaging in high-intensity activities like sprinting and jumping. The 30-second Wingate Anaerobic Test (WAnT) is widely regarded as the gold standard for assessing anaerobic power, measuring peak power, average power, and fatigue index. External stimuli, such as verbal feedback and motivational guidance, influence test performance significantly, as evidenced by studies showing increased peak power and speed in athletes. Music has also been shown to enhance exercise performance, possibly through physiological synchronization with movement.
Integrating VR scenarios into assessment methods, such as the WAnT, may improve reproducibility and standardization by eliminating evaluator biases and ensuring consistent feedback levels. This study aims to explore the feasibility and efficacy of using VR-integrated WAnT in athletes, comparing its effects on performance to traditional applications.
Related Clinical Trials
Explore similar clinical trials based on study characteristics and research focus.
Effects of Virtual Reality on Transtibial Amputation Physiotherapy Outcomes
NCT03872193
Virtual Reality Instructional Design in Orthopedic Physical Therapy Education
NCT04754568
Effect of Virtual Reality Exercise Versus Aerobic Training on Performance and Endurance in Physical Therapy Students
NCT06396182
How Virtual Reality is Impacting Balance: An Examination of Postural Stability
NCT06139900
The Effect of Task-Oriented Training and Virtual Reality Training on Balance, Gait and Fatigue in Individuals With Multiple Sclerosis
NCT07000968
Detailed Description
Dive into the extended narrative that explains the scientific background, objectives, and procedures in greater depth.
In recent years, thanks to the advantages and possibilities offered by VR technologies, it has been widely used as an alternative rehabilitation program. It can improve functional abilities, such as repetition of specific tasks, in various rehabilitation patients. Literature has shown its benefits for upper and lower limb disorders, balance gait, and cognitive disorders. VR-based isokinetic training was found more effective than traditional exercise for pain management and preventing kinesiophobia. VR-based treadmill training in children with cerebral palsy has been shown to contribute more to gait quality, muscle strength gains, and the development of balance skills than classical treadmill training. The incorporation of VR applications into treatment programs has many advantages in use, such as reducing space and time dependency through entertainment and motivation, providing detailed feedback on performance, being simple, inexpensive, and reliable, allowing multiple repetitions of activities, stimulating motor learning and cortical plasticity, providing social interaction and supporting cognitive function.
The use of fast, high-intensity activities such as sprinting and jumping in sports makes accurate anaerobic assessment essential, particularly in athletes. Although many different methods/tests have been proposed for the measurement of anaerobic components, the 30-second Wingate Anaerobic Test (WAnT) is considered to be the gold standard. The WAnT is a maximal intensity cycle ergometer test developed in the 1970s. The commonly accepted performance components of the WAnT are peak power, average power, and fatigue index. Peak power is defined as the highest mechanical power achieved during the test in any 5-second period and is taken as the average power. Average power is the average power maintained over a 6x5 second period. The fatigue index is expressed as a percentage of the amount of drop in peak power during the test. The sum of these three components of power is considered to be an objective indicator of the anaerobic power of the athlete.
It is known that the visual, auditory, and tactile inputs provided externally to the individual during physiotherapy assessment enhance the individual's test performance and allow the test to be completed with maximum participation. Verbal feedback provided to the athlete showed an increase in the athlete's peak power and speed in the assessed upper body region in a study conducted on an elite group of athletes consisting of rugby players. This suggests that motivational guidance such as feedback or verbal encouragement given to the patient or sports person during the assessment may positively or negatively affect the assessment result. When a high level of performance is expected, external stimuli such as musical stimuli play a very important role in performance activation. Heart rate, respiratory rate, movement rate, and pulse rate tend to synchronize with the rhythm of the music. There is evidence in the literature that listening to music during WAnT can physiologically improve relative anaerobic exercise performance, although the reasons for this are speculative.
It suggests that assessment methods that include VR-integrated scenarios and provide auditory and visual feedback may be useful in terms of reproducibility by eliminating the differences between evaluators and ensuring that the verbal-auditory feedback given to participants during the assessment is at the same level. Our study aimed to investigate the applicability of goggle-integrated WAnT with virtual reality-based scenarios in athletes, evaluating the effect and difference of WAnT on performance compared to classical applications.
Conditions
See the medical conditions and disease areas that this research is targeting or investigating.
Study Design
Understand how the trial is structured, including allocation methods, masking strategies, primary purpose, and other design elements.
NA
SINGLE_GROUP
BASIC_SCIENCE
NONE
Study Groups
Review each arm or cohort in the study, along with the interventions and objectives associated with them.
Evaluation Group
Athletes are first assessed with the classic WAnT protocol in a laboratory environment with the same conditions at least 48 hours apart, then they perform the Wingate test (WAnT-VR) with the scenario integrated into the Oculus virtual reality goggles with the same protocol.
Wingate Anaerobic Test with Virtual Reality
Wingate Anaerobic Power Test Protocol, commonly used for assessing anaerobic capacity, involves a warm-up followed by testing. The warm-up includes 5 minutes of dynamic cycling, incorporating sprints. During the test, the athlete pedals at maximum effort for 30 seconds with added weight. Heart rate is monitored, and power output is measured every 5 seconds. Peak and average power values are calculated.
This protocol will be gamified for VR goggles. The warm-up simulates cycling in a forest. Athletes sprint for 5 seconds every minute to escape a train, with prompts on the screen. The testing phase includes a simulated race, with athletes pedaling at maximum effort for 30 seconds to compete against rivals, signaled by flares and a countdown.
Interventions
Learn about the drugs, procedures, or behavioral strategies being tested and how they are applied within this trial.
Wingate Anaerobic Test with Virtual Reality
Wingate Anaerobic Power Test Protocol, commonly used for assessing anaerobic capacity, involves a warm-up followed by testing. The warm-up includes 5 minutes of dynamic cycling, incorporating sprints. During the test, the athlete pedals at maximum effort for 30 seconds with added weight. Heart rate is monitored, and power output is measured every 5 seconds. Peak and average power values are calculated.
This protocol will be gamified for VR goggles. The warm-up simulates cycling in a forest. Athletes sprint for 5 seconds every minute to escape a train, with prompts on the screen. The testing phase includes a simulated race, with athletes pedaling at maximum effort for 30 seconds to compete against rivals, signaled by flares and a countdown.
Other Intervention Names
Discover alternative or legacy names that may be used to describe the listed interventions across different sources.
Eligibility Criteria
Check the participation requirements, including inclusion and exclusion rules, age limits, and whether healthy volunteers are accepted.
Inclusion Criteria
* To have successfully completed the classic Wingate test in previous periods
Exclusion Criteria
* History of acute illness or injury during the study period
* Athletes who have not participated in training during the last two weeks will be excluded.
18 Years
25 Years
MALE
Yes
Sponsors
Meet the organizations funding or collaborating on the study and learn about their roles.
Istanbul Medipol University Hospital
OTHER
Responsible Party
Identify the individual or organization who holds primary responsibility for the study information submitted to regulators.
gizem yilmaz
Research Assisstant
Locations
Explore where the study is taking place and check the recruitment status at each participating site.
Istanbul Medipol University
Istanbul, , Turkey (Türkiye)
Countries
Review the countries where the study has at least one active or historical site.
References
Explore related publications, articles, or registry entries linked to this study.
Bayram GA, Sahin GE, Yilmaz G, Tayboga UI, Celik AG, Yildirim Y, Saribas PK, Tarakci D. Integration of the wingate anaerobic test into a virtual reality- based evaluation system. BMC Sports Sci Med Rehabil. 2025 Jul 2;17(1):163. doi: 10.1186/s13102-025-01220-4.
Other Identifiers
Review additional registry numbers or institutional identifiers associated with this trial.
E-10840098-772.02-7702
Identifier Type: -
Identifier Source: org_study_id
More Related Trials
Additional clinical trials that may be relevant based on similarity analysis.