Embedded Narrative in Interactive Game Design for Improving Medication Adherence of Schizophrenia
NCT ID: NCT06175559
Last Updated: 2025-07-15
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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SUSPENDED
NA
20 participants
INTERVENTIONAL
2023-09-01
2025-09-01
Brief Summary
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Detailed Description
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To ensure that the interactive design in the game can effectively promote cognitive reconstruction and emotional regulation in patients, the investigators used the following game interaction strategies:
1. Situational simulation: By simulating real-life situations, patients face challenges and make decisions in the game that are similar to those in real life, so as to train their cognitive and emotional regulation.
2. Immediate feedback: Provide patients with immediate feedback during the game so that they can understand the impact of their decisions on the outcome of the game, thus encouraging them to make more positive decisions in real life.
3. Role-imitation: Encourage patients to take an in-depth look at their thoughts and behaviors from a third-person perspective by having them take on the role of a therapy practitioner.
Conditions
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Study Design
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NA
SINGLE_GROUP
SUPPORTIVE_CARE
NONE
Study Groups
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Healing Town: Embedded Narrative in Interactive Game Design
The game-based medication intervention game "Wanping Town" in this study employed a multidisciplinary participatory design approach rooted in narrative theory and behavioral psychology models. The game consists of two perspectives: narrative decision stories and cognitive games. The investigators initially employed participatory design methods to determine the plot and elements within the game, then embedded the conclusions into the therapeutic elements of the game.
Healing Town: Embedded Narrative in Interactive Game (Psycho-education Tool) Design
The narrative-based medication intervention game "Healing Town" in this study employed a multidisciplinary participatory design approach rooted in narrative theory and behavioral psychology models. The game consists of two perspectives: narrative decision stories and cognitive games. The investigators initially employed participatory design methods to determine the plot and elements within the game, then embedded the conclusions into the therapeutic elements of the game
Interventions
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Healing Town: Embedded Narrative in Interactive Game (Psycho-education Tool) Design
The narrative-based medication intervention game "Healing Town" in this study employed a multidisciplinary participatory design approach rooted in narrative theory and behavioral psychology models. The game consists of two perspectives: narrative decision stories and cognitive games. The investigators initially employed participatory design methods to determine the plot and elements within the game, then embedded the conclusions into the therapeutic elements of the game
Eligibility Criteria
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Inclusion Criteria
* on long-term medication
* medication adherence was problematic
Exclusion Criteria
* Lack of basic cognitive abilities
18 Years
60 Years
ALL
No
Sponsors
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Zhu Dian
OTHER
Responsible Party
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Zhu Dian
Principal Investigator
Principal Investigators
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Zhao Liu, Prof
Role: STUDY_DIRECTOR
Shanghai Jiao Tong University School of Medicine
Locations
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Shanghai Jiao Tong University
Shanghai, Shanghai Municipality, China
Countries
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References
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Liu Z, Zhu D, Zhang Z, Liu Y, Yang H, Chang F, Zhang W, Cai J. Effects of a narrative-based psychoeducational intervention on medication adherence in individuals with schizophrenia: a multicentre, parallel-group randomised controlled trial. EClinicalMedicine. 2025 Sep 4;88:103483. doi: 10.1016/j.eclinm.2025.103483. eCollection 2025 Oct.
Other Identifiers
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Sjtu0002
Identifier Type: -
Identifier Source: org_study_id
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