The Impact of Gaming on Functioning Among People With Schizophrenia
NCT ID: NCT05707689
Last Updated: 2023-02-17
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
356 participants
INTERVENTIONAL
2023-02-06
2025-01-30
Brief Summary
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Detailed Description
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Primary hypothesis:
1. Gaming is more effective on improving functioning 3- and/or 6-months follow-ups comparing to usual practices (TAU).
Secondary hypotheses:
2. Gaming is more effective on improving clinical outcomes and treatment acceptance (symptoms, self-efficacy, the quality of life, drop-out from intervention) at 3-and/or 6-months comparing to usual practices (TAU).
3. Gaming do not cause more adverse effects up to 6 months, especially aggression at 3-and/or 6-months follow-ups comparing to usual practices (TAU).
The effectiveness of the gaming will be assessed using a controlled clinical trial with a pragmatic, multi-center, two-arms parallel-group design. Feasibility will also be assessed.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Gaming
Gaming intervention with entertainment video games will be run in small groups (6-10 players) closely monitored by trained gaming facilitators. Pre-scheduled gaming sessions, about 60 minutes each, will be run twice a week over 10 weeks (totally 20 hours).
Entertainment gaming
If needed, gaming schedule will be tailored based on the participants' individual needs (working, studying, family issues) as long as the total gaming hours will be achieved. Participants are encouraged not to play video games during the study period. Participants' gaming interventions will be monitored carefully and recorded after each gaming session in specific gaming diary.
Treatment as usual (TAU)
Participants will join usual practices as planned in community services. No specific activities will be organized to them by the research team.
No interventions assigned to this group
Interventions
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Entertainment gaming
If needed, gaming schedule will be tailored based on the participants' individual needs (working, studying, family issues) as long as the total gaming hours will be achieved. Participants are encouraged not to play video games during the study period. Participants' gaming interventions will be monitored carefully and recorded after each gaming session in specific gaming diary.
Eligibility Criteria
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Inclusion Criteria
* A formal diagnosis of psychotic disorders (F20-F29, ICD-10; to be identified in medical records or other reliable sources by staff)
* Age between 18 and 60 years old
* Ability to participate in the study based on their own free will
* Ability to provide written informed consent
Exclusion Criteria
* Severe visual impairment
* Signs or diagnosis of gaming addiction
* Lack of ability to decide one's own participation (under guardianship)
* Substance abuse (other than nicotine dependence)
* Head injury, hemiplegia, or other neurological disorder
* Electroconvulsive therapy (ECT) in the past six months
18 Years
60 Years
ALL
No
Sponsors
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City of Helsinki
OTHER
University of Turku
OTHER
Responsible Party
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Maritta Välimäki
Professor
Principal Investigators
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Maritta Välimäki, PhD
Role: PRINCIPAL_INVESTIGATOR
University of Turku
Locations
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City of Helsinki
Helsinki, South Finland, Finland
Countries
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Central Contacts
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Facility Contacts
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References
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Choi WT, Yu DK, Wong T, Lantta T, Yang M, Valimaki M. Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey. J Med Internet Res. 2020 Jul 22;22(7):e14865. doi: 10.2196/14865.
Roberts MT, Lloyd J, Valimaki M, Ho GW, Freemantle M, Bekefi AZ. Video games for people with schizophrenia. Cochrane Database Syst Rev. 2021 Feb 4;2(2):CD012844. doi: 10.1002/14651858.CD012844.pub2.
Athanasopoulou C, Valimaki M, Koutra K, Lottyniemi E, Bertsias A, Basta M, Vgontzas AN, Lionis C. Internet use, eHealth literacy and attitudes toward computer/internet among people with schizophrenia spectrum disorders: a cross-sectional study in two distant European regions. BMC Med Inform Decis Mak. 2017 Sep 20;17(1):136. doi: 10.1186/s12911-017-0531-4.
Valimaki M, Kuosmanen L, Hatonen H, Koivunen M, Pitkanen A, Athanasopoulou C, Anttila M. Connectivity to computers and the Internet among patients with schizophrenia spectrum disorders: a cross-sectional study. Neuropsychiatr Dis Treat. 2017 Apr 27;13:1201-1209. doi: 10.2147/NDT.S130818. eCollection 2017.
Provided Documents
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Document Type: Informed Consent Form
Other Identifiers
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UNITurku
Identifier Type: -
Identifier Source: org_study_id
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