Effectiveness of Exergames on Cognitive, Social Functionamong Chronic Schizophrenia
NCT ID: NCT05933356
Last Updated: 2023-07-06
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
154 participants
INTERVENTIONAL
2023-07-01
2024-05-31
Brief Summary
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Detailed Description
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In the second year, the investigators continue first year study, the experimental group will be provided with the "team cooperation training exergames (a new program for improving sugar control, cognitive and social function)" three times a week and 30 minutes each time. The control group will still be maintained with their scheduled activities in daycare as usual. Cognitive and social function and related physiological indices (muscle mass, fasting blood sugar, glycosylated hemoglobin (HbA1c) and reduction body fat will be measured before intervention and at 0, 3, 6, 9, 12 weeks.
In the third year, in the first three months, the investigators will use the concept of "empowerment" to design a seed program for training 2-3 patients to be "exergame instructors". Experimental group A will be provided with the "team cooperation exergames" three times a week and 30 minutes each time by research team. Experimental group B will be provided with the "team cooperation exergames (teamwork and exercise)" three times a week and 30 minutes each time by "exergame seed ". The control group will be maintained with their scheduled activities in daycare as usual. Cognitive and social function, and related physiological indices will be measured at 0 3, 6, 9, 12 weeks.
The investigators expect this research project can improve the cognitive, social function and sugar control among chronic schizophrenia patients with diabetes mellitus, and the "exergames" can be extended.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
NONE
Study Groups
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Experimental group
The experimental group, in addition to scheduled activities, will be provided with the "individual brain training exergames (a program for improving cognitive function and eye-hand coordination)" three times a week and 30 minutes each time.
"Exergame" and "no intervention" are more informative than "1" and "2"
playing exergames
will be provided with the "individual brain training exergames three times a week and 30 minutes each time
scheduled activities
scheduled activities
control group
The control group will be maintained with their scheduled activities in daycare as usual.
scheduled activities
scheduled activities
Interventions
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playing exergames
will be provided with the "individual brain training exergames three times a week and 30 minutes each time
scheduled activities
scheduled activities
Eligibility Criteria
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Inclusion Criteria
* aged 20-65 years
Exclusion Criteria
* Dementia
20 Years
65 Years
ALL
No
Sponsors
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Kaohsiung Medical University Chung-Ho Memorial Hospital
OTHER
Responsible Party
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Principal Investigators
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Yen Hsueh-Wei
Role: STUDY_CHAIR
Approval of Clinical Trail/Research
Locations
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Kaohsiung Medical University
Kaohsiung City, , Taiwan
Countries
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Central Contacts
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Facility Contacts
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References
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Chen HH, Lin CC, Yu ML, Wu HL, Shen HC, Hsieh HF. Active Video Games to Improve Behavioral Intentions and Cognitive Function in Patients With Schizophrenia: Randomized Controlled Trial. JMIR Serious Games. 2025 Oct 1;13:e69116. doi: 10.2196/69116.
Other Identifiers
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KMURCT-SV(I)-20200105
Identifier Type: -
Identifier Source: org_study_id
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