Video Game-facilitated Group Activity for Quality of Life and Social Function in Chronic Schizophrenia Inpatients.
NCT ID: NCT07148609
Last Updated: 2025-08-29
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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ACTIVE_NOT_RECRUITING
NA
64 participants
INTERVENTIONAL
2025-05-03
2026-03-31
Brief Summary
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The main questions it aims to answer are:
* Does video game-facilitated group activity enhance the quality of life as measured by a standardized scale (WHOQOL) in patients with schizophrenia hospitalized in a psychiatric hospital?
* Can video game-facilitated group activity promote social function as measured by a specific scale (PSP) in patients with schizophrenia hospitalized in a psychiatric hospital?
Researchers will compare video game-facilitated group activity to regular occupational therapy to see if the intervention is beneficial to patients with chronic schizophrenia.
Participants will:
* Attend to video game-facilitated group activity or regular occupational therapy three times a week for 12 weeks.
* Receive assessments upon and after the 12-week intervention, and another 12 weeks after the intervention ends.
Detailed Description
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Conditions
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Keywords
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Study Design
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RANDOMIZED
PARALLEL
SUPPORTIVE_CARE
SINGLE
Study Groups
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Interventional arm
Video game-facilitated group activity
The intervention is a 12-week group activity program for each participant in the intervention group, and the program consists of three 50-minute video game facilitated group activity sessions per week. Participants in the intervention group will engage in those group activity session which will be mediated by the game of Super Mario Party on Nintendo Switch.
Controlled arm
No interventions assigned to this group
Interventions
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Video game-facilitated group activity
The intervention is a 12-week group activity program for each participant in the intervention group, and the program consists of three 50-minute video game facilitated group activity sessions per week. Participants in the intervention group will engage in those group activity session which will be mediated by the game of Super Mario Party on Nintendo Switch.
Eligibility Criteria
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Inclusion Criteria
* Possessing a valid Catastrophic Illness Certificate for schizophrenia and being continuously hospitalized for more than six months.
* Being able to read Chinese and communicate effectively in either Mandarin or Taiwanese.
* Being able to comprehend the purpose of the study and to provide written informed consent after the study has been explained by the researchers.
Exclusion Criteria
* Individuals with a history of ocular diseases, severe cardiovascular disorders, epilepsy, or brain injuries; or those who have experienced acute cardiovascular or cerebrovascular events, bone fractures, undergone hip or knee joint replacement, or present with lower limb balance impairments or structural injuries-such as amputations, post-lumbar surgery status, or acute ankle sprains-rendering participation unsuitable within the past six months.
* Concurrent participation in other research studies during the study period, where the intervention may potentially influence the primary or secondary outcomes of this study.
* Individuals who are legally declared under guardianship.
20 Years
65 Years
ALL
No
Sponsors
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TsaoTun Psychiatric Center, Department of Health, Taiwan
OTHER
Responsible Party
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Wei-Yu Chiang
Resident psychiatrist
Principal Investigators
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Yung-Jen Yang
Role: STUDY_CHAIR
Tsao-Tun Psychiatric Center
Locations
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Tsao-Tun Psychiatric Center, Ministry of Health and Welfare
Nantou City, Taiwan, Taiwan
Countries
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Other Identifiers
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TTPC-114015
Identifier Type: -
Identifier Source: org_study_id