Gamification and Augmented Reality in Mechanical Ventilation Teaching for Nursing Students
NCT ID: NCT05570799
Last Updated: 2023-01-09
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
Get a concise snapshot of the trial, including recruitment status, study phase, enrollment targets, and key timeline milestones.
COMPLETED
NA
410 participants
INTERVENTIONAL
2022-10-25
2022-12-30
Brief Summary
Review the sponsor-provided synopsis that highlights what the study is about and why it is being conducted.
Related Clinical Trials
Explore similar clinical trials based on study characteristics and research focus.
Effect of Cinematic Simulation on Emotions, Resilience, and Empathy Among Undergraduate Nursing Students
NCT05728164
Efficacy of Gamification With Escape-Room for Arrhythmia Identification in Critical Patients
NCT06266845
Effect of Educational Program of Virtual Reality on Critical Thinking Disposition Among Nursing Students at Damietta University
NCT06622811
The Effect of Escape Room-Based Bladder Catheterization Training on Nursing Students' Academic Achievement, Problem-Solving Skills, and Motivation: A Mixed-Methods Study
NCT07043257
Effect of Realistic Simulation and Digital Educational Platforms for Learning Nursing Student
NCT04940455
Detailed Description
Dive into the extended narrative that explains the scientific background, objectives, and procedures in greater depth.
1. Preparation of Augmented Reality Models
* Mechanical ventilator handout will be developed by the authors. This handout will be including images of physiology of respiration, mechanical ventilator machines, ventilator graphs, and ventilator settings.
* An augmented reality (AR) mobile application with image based AR will be used by the participants in the experimental group. The three-dimensional (3D) virtual models and images will be shown in the AR handout, and the participants could display the objects on the mobile screen with the use of a marker on the page of the AR handout using the camera in the mobile app.
2. Preparation of Kahoot Game
* A teacher account was constructed on Kahoot after signing up at "https://kahoot.com".
* A Kahoot quiz with 20 multiple-choice questions and pictures will be constructed at "https://create.kahoot". Only one correct option will be possible for each of the 20 questions.
* When a quiz is created and opened in "Kahoot".
* The students access to Kahoot within the classical game mode (Player vs Player "1:1 Devices").
* A typical session of Kahoot involves 200 students playing the game.
* Once each teaching unit is completed, students will be asked to actively participate in the classroom using Kahoot.
* Once all of the players' names have appeared on the screen, the teacher presses "START" to begin the quiz.
* Students' responses and the scores' calculation will be automatically stored in the database.
* After the test is finished, a report of the results will be created and made available for download to the researcher.
Data Collection Procedure
The study will be conducted between October 20, 2022 and December 30, 2022.
* The students in experimental group received a 30 minutes augmented reality games training for mechanical ventilator using a 3D images and videos.
* The control group will be learned with the traditional materials in which the teacher will give online lectures regarding the mechanical ventilation utilizing PowerPoint presentation through Microsoft Teams platform.
* The self-administered questionnaires of knowledge, self-efficacy and motivation survey will take 15 minutes to complete for each participant via an online form. The pretest for both groups will be administered on the first day of the study, and the post-test will be administered immediately after and after three weeks of the intervention.
* Three weeks after the baseline measurements, knowledge, self-efficacy and Motivation Survey will be assessed again.
Conditions
See the medical conditions and disease areas that this research is targeting or investigating.
Study Design
Understand how the trial is structured, including allocation methods, masking strategies, primary purpose, and other design elements.
RANDOMIZED
PARALLEL
OTHER
DOUBLE
Study Groups
Review each arm or cohort in the study, along with the interventions and objectives associated with them.
Control group
No augmented reality or Kahoot game-based learning group (traditional lectures group)
No interventions assigned to this group
Experimental group
Augmented reality learning and Kahoot game group
Augmented Reality and Kahoot game learning
* An augmented reality (AR) mobile application with image based will be used by the participants in the experimental group.
* Also, students will participate in Kahoot game. Students will participate in the game using their own devices by going to https://kahoot on their phones and entering their password and password.
Interventions
Learn about the drugs, procedures, or behavioral strategies being tested and how they are applied within this trial.
Augmented Reality and Kahoot game learning
* An augmented reality (AR) mobile application with image based will be used by the participants in the experimental group.
* Also, students will participate in Kahoot game. Students will participate in the game using their own devices by going to https://kahoot on their phones and entering their password and password.
Eligibility Criteria
Check the participation requirements, including inclusion and exclusion rules, age limits, and whether healthy volunteers are accepted.
Inclusion Criteria
* Smartphone owners and users; those who have internet access;
* Those who understood the goal and nature of the study and voluntarily agreed to participate
Exclusion Criteria
* Refusal to participation
19 Years
22 Years
ALL
No
Sponsors
Meet the organizations funding or collaborating on the study and learn about their roles.
Damanhour University
OTHER
Responsible Party
Identify the individual or organization who holds primary responsibility for the study information submitted to regulators.
Sahar Younes
Assistant professor
Principal Investigators
Learn about the lead researchers overseeing the trial and their institutional affiliations.
Sahar Y Othman, Ass. Prof.
Role: PRINCIPAL_INVESTIGATOR
Faculty of Nursing, Damanhour University
Locations
Explore where the study is taking place and check the recruitment status at each participating site.
Faculty of nursing
Damanhūr, Behira, Egypt
Countries
Review the countries where the study has at least one active or historical site.
References
Explore related publications, articles, or registry entries linked to this study.
Barsom EZ, Graafland M, Schijven MP. Systematic review on the effectiveness of augmented reality applications in medical training. Surg Endosc. 2016 Oct;30(10):4174-83. doi: 10.1007/s00464-016-4800-6. Epub 2016 Feb 23.
Muangpoon T, Haghighi Osgouei R, Escobar-Castillejos D, Kontovounisios C, Bello F. Augmented Reality System for Digital Rectal Examination Training and Assessment: System Validation. J Med Internet Res. 2020 Aug 13;22(8):e18637. doi: 10.2196/18637.
Felszeghy S, Pasonen-Seppanen S, Koskela A, Nieminen P, Harkonen K, Paldanius KMA, Gabbouj S, Ketola K, Hiltunen M, Lundin M, Haapaniemi T, Sointu E, Bauman EB, Gilbert GE, Morton D, Mahonen A. Using online game-based platforms to improve student performance and engagement in histology teaching. BMC Med Educ. 2019 Jul 22;19(1):273. doi: 10.1186/s12909-019-1701-0.
Othman SY, Ghallab E, Eltaybani S, Mohamed AM. Effect of using gamification and augmented reality in mechanical ventilation unit of critical care nursing on nurse students' knowledge, motivation, and self-efficacy: A randomized controlled trial. Nurse Educ Today. 2024 Nov;142:106329. doi: 10.1016/j.nedt.2024.106329. Epub 2024 Aug 5.
Other Identifiers
Review additional registry numbers or institutional identifiers associated with this trial.
AR and Game based learning
Identifier Type: -
Identifier Source: org_study_id
More Related Trials
Additional clinical trials that may be relevant based on similarity analysis.