Examining the Effectiveness of a Tablet Video Game on Mood and Cognition
NCT ID: NCT05447091
Last Updated: 2023-09-21
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
180 participants
INTERVENTIONAL
2022-06-12
2023-06-30
Brief Summary
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The THRIVE trial is a double-blind, proof-of-concept randomized controlled trial (RCT). The aims of the study are to investigate the feasibility and efficacy of an innovative, custom-made tablet video game, Legends of Hoa'manu (LOH), which is designed to enhance cognitive control, in alleviating mood and improving cognitive control in adults.
Participants with mild to major depressive symptoms will be randomized to receive either LoH or a control intervention. Cognitive control, mood and depressive symptoms will be assessed at baseline, post training, after at a 3-week and a 3-month follow up.
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Detailed Description
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In the present study, the investigators will examine whether training of cognitive control improves mood. Specifically, the investigators will test whether several weeks of training using a tablet video game targeting cognitive control improves depressive symptoms, mood, and cognitive control abilities measures among adults. Participants will be randomized to receive either a high or low dose of the intervention or a control intervention, and will be asked to train with their intervention remotely from home for 3 weeks. Outcomes will be assessed at baseline, at the completion of training and at two follow up points: 3 weeks and 3 months.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
TRIPLE
Study Groups
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Active high dose treatment
Active LOH game training- high dose
LOH game- high dose
Participants will be asked to complete 15 half-hour training sessions, over 3 weeks, ie about 5 training sessions a week, and a total of 7.5 hours of training for 3 weeks.
Active low dose treatment
Acrive LOH game training - low dose
LOH game- low dose
Participants will be asked to complete 6 half-hour training sessions, over 3 weeks, ie about 2 training sessions a week, and a total of 3 hours of training for 3 weeks.
Sham treatment
Sham LOH game- high dose
LOH sham game
Participants will be asked to complete 15 half-hour training sessions, over three weeks, using sham version of the game. the sham version does not include components of cognitive training.
Interventions
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LOH game- high dose
Participants will be asked to complete 15 half-hour training sessions, over 3 weeks, ie about 5 training sessions a week, and a total of 7.5 hours of training for 3 weeks.
LOH game- low dose
Participants will be asked to complete 6 half-hour training sessions, over 3 weeks, ie about 2 training sessions a week, and a total of 3 hours of training for 3 weeks.
LOH sham game
Participants will be asked to complete 15 half-hour training sessions, over three weeks, using sham version of the game. the sham version does not include components of cognitive training.
Eligibility Criteria
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Inclusion Criteria
* Symptoms at a minimal level and above of depression, according to a score of 5 or higher in the Personal Health Questionnaire Depression Scale (PHQ-8).
* Able and interested in signing an informed consent form.
* speak and read Hebrew, English or Russian.
Exclusion Criteria
* Neurological diseases that cause cognitive decline (such as dementia), based on self-report.
18 Years
60 Years
ALL
Yes
Sponsors
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aMoon fund
UNKNOWN
Hebrew University of Jerusalem
OTHER
Responsible Party
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Mor Nahum
Principal Investigator
Principal Investigators
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Mor Nahum, PhD
Role: PRINCIPAL_INVESTIGATOR
Hebrew University of Jerusalem
Locations
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Computerized Neurotherapy Lab, School of OT, Hebrew University, Mt. Scopus Campus
Jerusalem, , Israel
Countries
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Other Identifiers
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Thrive
Identifier Type: -
Identifier Source: org_study_id
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