Attention and Memory Training With Video Games in Old Age
NCT ID: NCT02796508
Last Updated: 2017-10-30
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
75 participants
INTERVENTIONAL
2015-09-30
2017-09-30
Brief Summary
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1. the evaluation of the effects of a neuroplasticity-based-cognitive randomized computer-based intervention consisting in training with non-action video games on brain and cognitive functions that decline with ageing, including attention and spatial working memory (WM), in older adults using behavioral measures and electrophysiological recordings (event-related potentials -ERPs- and event-related spectral perturbations -ERSPs);
2. the study of the effects of age and 3 months maintenance on the cognitive and neural signatures of transfer effects to attentional and spatial WM tasks; and
3. to investigate the neuroinflammatory mechanisms assessed by non-invasive methods in saliva from participants underlying cognitive training-induced effects.
A better understanding of these mechanisms elucidates pathways that may be targeted in the future, either by behavioral or neuropsychological interventions. To achieve these aims, the investigators will recruit between 60-80 older adults volunteers to participate in the randomized, controlled, single-blind study. After screening, participants will be randomly distributed in one of these two groups: experimental and active control. Participants in the experimental group will receive 16 1 hour computerized training with non-action video games. The active control group will receive 16 1 hour training sessions with a social video game. The design is a mixed factorial design with type of intervention (experimental, active control) and assessment session (pre, post, maintenance). The results from the proposed research project will clarify the existence of transfer-of-benefit and neural mechanisms underlying cognitive improvement. The hypothesis is that mental stimulation through non-action video games will improve attention and memory, promoting brain and mental health, and extending independence among elderly people by avoiding the negative personal and economic consequences of long-term care.
Detailed Description
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Conditions
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Keywords
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
SINGLE
Study Groups
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Non-action video game training
Experimental: Non-action video game training 16 1-hour training sessions with 10 non-action video game training selected games from Lumosity.
Experimental: Non-action video game training
PSI2013-41409R. Effects of video game training on behavioral and neuroimaging measures of attention and memory
Non-cognitive video game training
Active Control: Non-cognitive social video game training 16 1-hour training sessions with non-cognitive video game training with social games from The Sims.
Active Comparator: Non-cognitive video game training
16 training sessions with The Sims over 8-10 weeks in small groups
Interventions
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Experimental: Non-action video game training
PSI2013-41409R. Effects of video game training on behavioral and neuroimaging measures of attention and memory
Active Comparator: Non-cognitive video game training
16 training sessions with The Sims over 8-10 weeks in small groups
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* Global Deterioration Scale (GDS) score less than 5
* Independent living
* Normal or correct to normal vision and hearing
* Communication problems.
Exclusion Criteria
* Planned move from study area
* Inability to complete study activities
55 Years
84 Years
ALL
Yes
Sponsors
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Universidad Nacional de Educación a Distancia
OTHER
Responsible Party
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Soledad Ballesteros
Professor
Principal Investigators
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Soledad Ballesteros, Ph.D.
Role: PRINCIPAL_INVESTIGATOR
Departament of Basic Psychology II, Universidad Nacional de Educación a Distancia (UNED)
Locations
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Department of Basic Psychology II (UNED)
Madrid, , Spain
Countries
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References
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Ballesteros S, Mayas J, Ruiz-Marquez E, Prieto A, Toril P, Ponce de Leon L, de Ceballos ML, Reales Aviles JM. Effects of Video Game Training on Behavioral and Electrophysiological Measures of Attention and Memory: Protocol for a Randomized Controlled Trial. JMIR Res Protoc. 2017 Jan 24;6(1):e8. doi: 10.2196/resprot.6570.
Ballesteros S, Mayas J, Prieto A, Ruiz-Marquez E, Toril P, Reales JM. Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial. Front Aging Neurosci. 2017 Nov 1;9:354. doi: 10.3389/fnagi.2017.00354. eCollection 2017.
Other Identifiers
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PSI2013-41409R
Identifier Type: -
Identifier Source: org_study_id