Feasibility of Virtual Reality Games Using Head-mounted Display on Patients With Brain Disorders
NCT ID: NCT03196739
Last Updated: 2018-06-08
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
12 participants
INTERVENTIONAL
2017-06-20
2018-06-06
Brief Summary
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Detailed Description
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Conditions
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Study Design
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NA
SINGLE_GROUP
DEVICE_FEASIBILITY
NONE
Study Groups
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Virtual rehabilitation
Upper limb rehabilitation using virtual reality with a head-mounted display (HTC Vive; HTC Co., New Taipei City, Taiwan)
Virtual rehabilitation
A total of 10 sessions were held for 30 minutes, 2 to 3 times a week for upper limb rehabilitation using immersive virtual reality under the assistance of an occupational therapist.
Interventions
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Virtual rehabilitation
A total of 10 sessions were held for 30 minutes, 2 to 3 times a week for upper limb rehabilitation using immersive virtual reality under the assistance of an occupational therapist.
Eligibility Criteria
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Inclusion Criteria
* Patient who can move the upper limb against the gravity (MRC grade 3 or above in both shoulder and elbow flexion)
* Patient who can maintain stable sitting position
* Adults over 18 years old
* Patients who voluntarily agreed to participate in the study
Exclusion Criteria
* Peripheral nerve injury, joint disease, other diseases of the upper extremity dysfunctions other than brain disorders
* Patients with a history of severe dizziness or epilepsy
* Patients with other medical illness that are difficult to participate in the study
18 Years
ALL
No
Sponsors
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Seoul National University Hospital
OTHER
Responsible Party
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Han Gil Seo
Clinical Assistant Professor
Locations
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Korea Workers' Compensation & Welfare Service Incheon Hospital
Incheon, , South Korea
Seoul National University Hospital
Seoul, , South Korea
Countries
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Other Identifiers
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VRfeasibility1.2
Identifier Type: -
Identifier Source: org_study_id
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