Augmentative and Alternative Communication in Games With Virtual Reality in Intellectual Disabilities

NCT ID: NCT03033797

Last Updated: 2017-08-16

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

165 participants

Study Classification

INTERVENTIONAL

Study Start Date

2016-03-08

Study Completion Date

2018-03-24

Brief Summary

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Background: Games using motion capture from webcam have become increasingly popular. A population that lacks much stimulus in the teaching-learning process has under-explored the benefits of this kind of games: The Intellectually Disabled. The aim of this study is to analyse the effectiveness of games with virtual reality in the total reaction time. Method: A convenience sample of 165 Intellectually Disabled participants will have their performance measured using a virtual reality game. The intervention is to play two different games twice, in two sessions with an interval of, at least, seven days between the sessions. Participants will be randomized between two raters, both master students.

Detailed Description

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Conditions

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Intellectual Disability

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

CROSSOVER

Primary Study Purpose

PREVENTION

Blinding Strategy

NONE

Study Groups

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MoviLetrando-MoveHero

Half of the children will play first two different levels of the game MoviLetrando (2 minutes each) and, after the game MoveHero, more 2 minutes

Group Type EXPERIMENTAL

MoviLetrando

Intervention Type DEVICE

Half of the participants will play two different levels of the Game MoviLetrando, two minutes each.

MoveHero

Intervention Type DEVICE

Half of the participants will play 2 minutes of the game MoveHero.

MoveHero-MoviLetrando

The other half of the children will play first 2 minutes of the game MoveHero and after, two different levels of the Game MoviLetrando, two minutes each.

Group Type EXPERIMENTAL

MoviLetrando

Intervention Type DEVICE

Half of the participants will play two different levels of the Game MoviLetrando, two minutes each.

MoveHero

Intervention Type DEVICE

Half of the participants will play 2 minutes of the game MoveHero.

Interventions

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MoviLetrando

Half of the participants will play two different levels of the Game MoviLetrando, two minutes each.

Intervention Type DEVICE

MoveHero

Half of the participants will play 2 minutes of the game MoveHero.

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* All the children that uses to go the institution where the data collection will be realised (APAE).

Exclusion Criteria

* Those who decline to participate
* Those who are not present in the two days of evaluation.
Minimum Eligible Age

7 Years

Maximum Eligible Age

14 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Faculdade de Medicina do ABC

OTHER

Sponsor Role lead

Responsible Party

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Regiani Guarnieri

Graphic Computer Specialist

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Associação de Pais e Amigos dos Excepcionais

São Paulo, , Brazil

Site Status RECRUITING

Countries

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Brazil

Central Contacts

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Regiani Guarnieri

Role: CONTACT

4899344597

Facility Contacts

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Viviane AM Perico

Role: primary

+551150807009 ext. 345

Other Identifiers

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54172416.6.0000.0082

Identifier Type: -

Identifier Source: org_study_id

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